Gabriel Posted February 17, 2012 Share Posted February 17, 2012 Hello, I would use a post-filter: m_postfilterBW LoadShader = ("abstract :: postfilter.vert", "abstract :: postfilter_desaturate.frag"); In my loop I have this: SetBuffer (m_Gbuffer); UpdateFramework (); RenderFramework (); SetBuffer (backbuffer ()); SetShader (m_postfilterBW); DrawImage (GetColorBuffer (m_Gbuffer), 0, GraphicsHeight (), GraphicsWidth (), GraphicsHeight-()); SetShader (0); Flip(); but it does absolutely not what I hoped :-( !!! Have you any idea? Quote Link to comment Share on other sites More sharing options...
Canardia Posted February 17, 2012 Share Posted February 17, 2012 You don't need to load an extra desaturate shader, because it's built-in in Framework. Use: SetSaturation(0.5) Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Gabriel Posted February 20, 2012 Author Share Posted February 20, 2012 Thank you ;-) Quote Link to comment Share on other sites More sharing options...
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