DigitalHax Posted February 25, 2012 Author Share Posted February 25, 2012 um they dont include framework tutorials... Quote Win7 64bit, Leadwerks SDK 2.5, Visual Studio 2012, 3DWS, 3ds Max, Photoshop CS5. Life is too short to remove USB safely. Link to comment Share on other sites More sharing options...
Road Kill Kenny Posted February 25, 2012 Share Posted February 25, 2012 Read the commands and figure it out. There aren't that many http://www.leadwerks.com/wiki/index.php?title=Framework Quote STS - Scarlet Thread Studios AKA: Engineer Ken Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now! Link to comment Share on other sites More sharing options...
Daimour Posted February 27, 2012 Share Posted February 27, 2012 C++ or LUA? I use LUA for prototyping and testing features. - It's simpler than C++; - You don't need to compile anything or run any external IDE; - It works inside Leadwerks Editor (you can play around with it); - You can edit LUA-script on fly and see result immediately; - You can easily include or exclude any features (on fly). But for production it's good to implement resource consuming parts in C++. Quote Link to comment Share on other sites More sharing options...
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