morad Posted February 24, 2012 Share Posted February 24, 2012 Is it just me or is the rotation sign of the camera are opposite to the physical conventions. When the camera is rotated to the right/up the camrotation.y/x value is decreasing instead of increasing. another thing: Why is the camrotation value not in a cycle (its incrementing consistently) and its signed instead of absolute. Morad Quote Link to comment Share on other sites More sharing options...
Canardia Posted February 24, 2012 Share Posted February 24, 2012 Yeah, the x and y axis rotations are reversed in LE (compared to natural logic), but you can easily fix it by changing by adding a "-" sign in your C headers in the TurnEntity and RotateEntity functions. There you can also fix the cycle. Of course everyone has a different opinion how axes should be faced, and I find the idea that righter (x+), higher (y+), deeper (z+) is the most natural way for me. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
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