Arska134 Posted February 25, 2012 Share Posted February 25, 2012 I'am making multiplayer game and i need to sync all entities in scene over network. How can i get all entities, entity positions and rotations in Blitzmax? Quote Windows 7 Ultimate | Intel Core i7 930 @ 2.80 ghz | Nvidia GeForce GTX 560 | Leadwerks 2.5 | Blitzmax Link to comment Share on other sites More sharing options...
Clackdor Posted February 25, 2012 Share Posted February 25, 2012 Is ForEachEntityDo() what you are looking for? http://www.leadwerks.com/werkspace/page/Documentation/le2/_/command-reference/entities/foreachentitydo-r163 Quote Link to comment Share on other sites More sharing options...
Mumbles Posted February 25, 2012 Share Posted February 25, 2012 I thought that wasn't available in BlitzMaz. Reason being I didn't think callbacks were supported in BMax, and that command is by the way it works, a callback. Quote LE Version: 2.50 (Eventually) Link to comment Share on other sites More sharing options...
Arska134 Posted February 25, 2012 Author Share Posted February 25, 2012 Thanks Clackdor that is what i was looking for. But now when i think about my project that kind of syncing is not an opinion, because server doesn't even use Leadwerks. I need to think better way to sync world models later. But thanks. Probably need that command later. Quote Windows 7 Ultimate | Intel Core i7 930 @ 2.80 ghz | Nvidia GeForce GTX 560 | Leadwerks 2.5 | Blitzmax Link to comment Share on other sites More sharing options...
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