morad Posted March 2, 2012 Share Posted March 2, 2012 Is it possible to create and observe more than one camera at the same time? or can you have more than one framework at the same time? Quote Link to comment Share on other sites More sharing options...
Canardia Posted March 2, 2012 Share Posted March 2, 2012 You don't need multiple cameras or frameworks. You wouldn't see them anyway, but just one camera at a time. But you can make multiple buffers and render the same or different scenes on them, and then assign the buffers as textures of planes which you see with your main camera. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Josh Posted March 2, 2012 Share Posted March 2, 2012 Yeah, I would render first to one buffer, then another, and then draw the first buffer's color texture onscreen wherever you want it, use it on a 3D surface, or whatever you are doing. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Clackdor Posted March 2, 2012 Share Posted March 2, 2012 Yeah, I would render first to one buffer, then another, and then draw the first buffer's color texture onscreen wherever you want it, use it on a 3D surface, or whatever you are doing. This is exactly what I want to do for an overhead camera. I'm just not sure I know how to do it. Buffer documentation is a little lacking here. Quote Link to comment Share on other sites More sharing options...
morad Posted March 2, 2012 Author Share Posted March 2, 2012 Sorry ' i'm not familiar with that. Is there any reference on how to do it? Quote Link to comment Share on other sites More sharing options...
Canardia Posted March 2, 2012 Share Posted March 2, 2012 You can look at the "Guess A Number" game source code in the assetstore. There I render graphics on a texture, which is displayed on a cube. This article explains how to do it: http://www.leadwerks.com/werkspace/page/articles/_/programming/guess-a-number-r78 Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
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