LEFans Posted March 3, 2012 Share Posted March 3, 2012 Hi, Hello, everyone, and do you have this phenomenon?How to solve? When the controller collide with each other more, the program will become very slow. Quote AMD3600+/2GB DDR3 SDRAM / GeForce 8600 GTS I3 530/2GB DDR3/GF GT240 DDR5 Link to comment Share on other sites More sharing options...
Josh Posted March 3, 2012 Share Posted March 3, 2012 Do you mean lots of controllers colliding with one another? Perhaps you have collision enabled on a high-poly model, instead of using a low-poly physics shape? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
LEFans Posted March 3, 2012 Author Share Posted March 3, 2012 Maybe is my program of problem, I try to be checked.Thank you. Quote AMD3600+/2GB DDR3 SDRAM / GeForce 8600 GTS I3 530/2GB DDR3/GF GT240 DDR5 Link to comment Share on other sites More sharing options...
Aily Posted March 3, 2012 Share Posted March 3, 2012 Hi, Hello, everyone, and do you have this phenomenon?How to solve? When the controller collide with each other more, the program will become very slow. Liitle piece of your code will make us understand you much better Show how you UpdateController() function works in your code. Quote "Better" is big enemy of "good" Link to comment Share on other sites More sharing options...
LEFans Posted March 4, 2012 Author Share Posted March 4, 2012 Liitle piece of your code will make us understand you much better Show how you UpdateController() function works in your code. Code error. UpdateController ( ) iterations parameters is too large. Thank you. Really like your game: The Last Chapter. Almost done? Quote AMD3600+/2GB DDR3 SDRAM / GeForce 8600 GTS I3 530/2GB DDR3/GF GT240 DDR5 Link to comment Share on other sites More sharing options...
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