Andy Gilbert Posted December 20, 2009 Share Posted December 20, 2009 is there away to prevent the road appearing like it is doing in the picture? It looks....rather bad. Thanks Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
AndyGFX Posted December 20, 2009 Share Posted December 20, 2009 is there away to prevent the road appearing like it is doing in the picture? It looks....rather bad. Because you haven't anisotr. filtering enabled. try set to 8 Thanks Andy Quote [HW] C2D Q6600, 4GB RAM, NV8800GTX, Vista Ultimate x64 [sW] Blide Plus, BlitzMax, Delphi, C++, 3DWS 5.53, Leadwerks 2.xx Link to comment Share on other sites More sharing options...
omid3098 Posted December 20, 2009 Share Posted December 20, 2009 I think thats because of mipmaps. try to resave your texture without mipmaps and check it again Quote Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop) Link to comment Share on other sites More sharing options...
macklebee Posted December 20, 2009 Share Posted December 20, 2009 ah... nevermind i see what you were saying. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Josh Posted December 20, 2009 Share Posted December 20, 2009 Turn on trilinear filtering and set anistropic filtering to 4.0. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Andy Gilbert Posted December 21, 2009 Author Share Posted December 21, 2009 Thank you Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
Andy Gilbert Posted December 21, 2009 Author Share Posted December 21, 2009 Hi, ok so in the editor that works fine, how do i go about getting it to be like that at runtime? I cant seem to see any commands for it in the wiki? thanks Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
macklebee Posted December 21, 2009 Share Posted December 21, 2009 Hi, ok so in the editor that works fine, how do i go about getting it to be like that at runtime? I cant seem to see any commands for it in the wiki? thanks Andy Post these questions in the private forums please. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Canardia Posted December 21, 2009 Share Posted December 21, 2009 Yes the wiki has, if you search for "filter": http://www.leadwerks.com/wiki/index.php?title=Textures#TFilter http://www.leadwerks.com/wiki/index.php?title=Textures#AFilter EDIT: Yeah, macklebee is right, we should not post questions on public forums which belong to the forum which matches the topic. This thread would belong to General Programming and Leadwerks Editor. However, the board software does not support multi-area tags (or tag clouds) yet I think (posts which belong to multiple areas at the same time (with different weights)). Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
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