DigitalHax Posted March 6, 2012 Share Posted March 6, 2012 I was wondering how someone would go about packing things into password files. If I were to load all map files (models etc) into a packaged file would they still be able to access each other, and would I be able to put scripting in there and still have everything load perfectly? I am just not sure and want some clarification. Thanks in advance. Quote Win7 64bit, Leadwerks SDK 2.5, Visual Studio 2012, 3DWS, 3ds Max, Photoshop CS5. Life is too short to remove USB safely. Link to comment Share on other sites More sharing options...
dennis Posted March 7, 2012 Share Posted March 7, 2012 yes, when you made a scene using the editor. the abstract file system just loads all information, and even password protected files. just zip them up and make it a .pak file. then the engine will search for all available models and even scripts. when using pass encrypted zip's you need to set a pass decryption. for more information check out the WIKI Quote Link to comment Share on other sites More sharing options...
DigitalHax Posted March 7, 2012 Author Share Posted March 7, 2012 Thanks! Will do. Quote Win7 64bit, Leadwerks SDK 2.5, Visual Studio 2012, 3DWS, 3ds Max, Photoshop CS5. Life is too short to remove USB safely. Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.