Rick Posted March 7, 2012 Share Posted March 7, 2012 I get this every so often and I forget what I do to make it work. At the top of my main game script I often want to load my own scripts that I made. I know sometimes it works because that Scripts/Timer is mine and it loads fine right now (I made it months ago), but then I create a new file and try to add it "/Scripts/GUI/GUIManager" and now when I run the editor it says can't open "Scripts/GUI/GUIManager". /Scripts/GUI/GUIManager.lua exists in my games path At the top of my main game script require("Scripts/table") require("Scripts/Timer") require("Scripts/GUI/GUIManager") Quote Link to comment Share on other sites More sharing options...
diedir Posted March 7, 2012 Share Posted March 7, 2012 are you sure your file is not "GUIManager.lua.TXT" ? or try to move it elsewhere more simple to be sure Quote AMD Ryzen 5900HX - Nvidia RTX 3070 - 32 Go - 1To SSD - W11 Link to comment Share on other sites More sharing options...
Rick Posted March 7, 2012 Author Share Posted March 7, 2012 So actually that didn't work. It worked because I had that same file in my leadwerks directory. Can't I make the editor read the scripts folder under my own game directory? I would think the path options would do that and I have that set to the Scripts folder of my game directory. Quote Link to comment Share on other sites More sharing options...
diedir Posted March 7, 2012 Share Posted March 7, 2012 i don't think so, the abstract path read all the "leadwerks" folders/sub/folders Quote AMD Ryzen 5900HX - Nvidia RTX 3070 - 32 Go - 1To SSD - W11 Link to comment Share on other sites More sharing options...
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