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Simplified question


dennis
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Hello all,

 

I'd like to know the following:

 

when I make my scene in the editor, and make LUA scripts for things will happen ingame...

and the game itself will be made using C#, C++ or C would the engine then also use the LUA files made in the editor when using it's SBX file for the scene ?

 

So you can make controllers using LUA other game dynamics in C++ or ... and all data holders and such. so the C++ is a shell for the mapfile from the editor.

 

Cheers

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