dennis Posted March 10, 2012 Share Posted March 10, 2012 Hello all, I'd like to know the following: when I make my scene in the editor, and make LUA scripts for things will happen ingame... and the game itself will be made using C#, C++ or C would the engine then also use the LUA files made in the editor when using it's SBX file for the scene ? So you can make controllers using LUA other game dynamics in C++ or ... and all data holders and such. so the C++ is a shell for the mapfile from the editor. Cheers Quote Link to comment Share on other sites More sharing options...
Canardia Posted March 10, 2012 Share Posted March 10, 2012 Yes, Model Scripts will be run also when you write the game in C++. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
dennis Posted March 10, 2012 Author Share Posted March 10, 2012 Yes, Model Scripts will be run also when you write the game in C++. Ahaa great! so as in this: will this also do for AI and menus ? cheers! Quote Link to comment Share on other sites More sharing options...
Canardia Posted March 10, 2012 Share Posted March 10, 2012 Yes, you can put any Lua code into Model Scripts, also 2D graphics for menus. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
dennis Posted March 10, 2012 Author Share Posted March 10, 2012 Thanks great Quote Link to comment Share on other sites More sharing options...
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