Naughty Alien Posted March 12, 2012 Share Posted March 12, 2012 ..after pathfind library and animation library, im planing to push out very easy to use controller library..but after that, im wondering what else would be required most?? Reason for listed 3 libs is because most of requests i have received and questions on forum, are related to this 3 libs, so i would like to know, what would be most required lib after this 3 ?? Quote Link to comment Share on other sites More sharing options...
Flexman Posted March 12, 2012 Share Posted March 12, 2012 Tweening? I only mention it as it's something I found useful beyond simply curving values and useful to have in a particle system as well as GUI components. Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
gamecreator Posted March 12, 2012 Share Posted March 12, 2012 Proper character controller that can take physics commands, be repositioned any time without issue and interact with physics objects [1 2 3]. Bonus points if you can optionally constrain it to the 2D plane. I know Aily had to write his own for his game and I'm struggling with mine. Quote Link to comment Share on other sites More sharing options...
Benton Posted March 17, 2012 Share Posted March 17, 2012 PhysX Quote Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D Link to comment Share on other sites More sharing options...
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