Horlum Posted March 13, 2012 Share Posted March 13, 2012 I use Leadwerks Engine 2.5 Evaluation, but in it there is one problem. In lua i use function of SetPositionf, but result not display. In what may be the problem? Quote Link to comment Share on other sites More sharing options...
Daimour Posted March 13, 2012 Share Posted March 13, 2012 Some more info about what you are doing? Quote Link to comment Share on other sites More sharing options...
Horlum Posted March 14, 2012 Author Share Posted March 14, 2012 I tried to change the position of emitter, in FirePit. But he remains at the center, no change. Quote Link to comment Share on other sites More sharing options...
Daimour Posted March 14, 2012 Share Posted March 14, 2012 It works fine for me. Look at the video below. I hope it will help. 2 Quote Link to comment Share on other sites More sharing options...
Horlum Posted March 14, 2012 Author Share Posted March 14, 2012 Wow thanks, i not used this is function Update. in this was problem. Quote Link to comment Share on other sites More sharing options...
Daimour Posted March 14, 2012 Share Posted March 14, 2012 i not used this is function Update. in this was problem. Update() function is called every frame. So it's not the best place to call SetPositionf() if you just want to place an emitter in certain position. But it's suitable if you want to move the emitter. I used Update() function just because it was the simplest way to see (and show) result immediately. 1 Quote Link to comment Share on other sites More sharing options...
Horlum Posted March 14, 2012 Author Share Posted March 14, 2012 In function class:CreateObject(model) not work Quote Link to comment Share on other sites More sharing options...
Daimour Posted March 14, 2012 Share Posted March 14, 2012 I think it happens because position of emitter overrides in UpdateMatrix() function. UpdateMatrix() occurs every time when you place or move your firepit in Editor. Use something like Move() function in UpdateMatrix() to shift emitter in desired position. function object:UpdateMatrix() self.heathaze:SetMatrix(self.model.mat) self.fire:SetMatrix(self.model.mat) self.fire:Movef(0,1,0) --move fire up a little self.sparks:SetMatrix(self.model.mat) end Quote Link to comment Share on other sites More sharing options...
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