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LE Builder


Benton
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What is the LE Builder for? It seems to copy some files over, and makes a spinning cube, but that's it. Why should I use it?

Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D

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Ok but the world editor, UI folder, all that stuff is not created, should I go ahead and copy that in? How about lights? Are they created for me too, because I can't see them anywhere?

Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D

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I have never used le builder but I beleive it pastes all the files you need into the project folder. Then you just swap the spinning cube prograsm with your own program.In the editor you just drag and drop lights into your level and if you include framework in your program they appoear automatically.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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What is the "framework"? Do I copy the world editor exe into the LEBuilder-made project dir?

Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D

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No.Put your trust in le builder and see how it goes. framework is a pre written include file which should also be in your project folder IF you want to use it.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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Ok generated LEBuilder folder looks like this:

 

fZan1.png

 

When I copy the UI folder and world builder exe, there are no lights in the hierarchy. No models, nothing. So I don't think the framework include file is in here.

Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D

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