Michael Betke Posted December 21, 2009 Share Posted December 21, 2009 The slider for adjusting the shineyness seems to be broken. It seems it does nothing if I adjust it. Do I need something special? Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
macklebee Posted December 21, 2009 Share Posted December 21, 2009 The slider for adjusting the shineyness seems to be broken. It seems it does nothing if I adjust it. Do I need something special? This kind of stuff needs to be kept inside the correct forums. General Discussion is meant for general discussion not specific questions on how to do something with the new editor. The reason we have protected and open-to-the public forums is because of illegal copies of the SDK. The goal is to only provide technical assistance for the SDK/editor/whatever inside the protected forums, not out in the public to give illegal users any benefit of the advice given to actual registered SDK owners. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 21, 2009 Share Posted December 21, 2009 This kind of stuff needs to be kept inside the correct forums. General Discussion is meant for general discussion not specific questions on how to do something with the new editor. The reason we have protected and open-to-the public forum is because of illegal copies of the SDK. The goal is to only provide technical assistance for the SDK/editor/whatever inside the protected forums, not out in the public to give illegal users any benefit of the advice given to actual registered SDK owners. Gets my vote. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Michael Betke Posted December 21, 2009 Author Share Posted December 21, 2009 No problem, with that. Since I dont know if I do something wrong with the slider and this forum got other "possibe bugs" thread like "Why does the road go like this?" I thought it was ok to post here. I never noticed that parts of the forums are protected because I have full access as long as I can remember. I'll post in the Tracker then... Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 21, 2009 Share Posted December 21, 2009 No problem, with that. Since I dont know if I do something wrong with the slider and this forum got other "possibe bugs" thread like "Why does the road go like this?" I thought it was ok to post here. I never noticed that parts of the forums are protected because I have full access as long as I can remember. I'll post in the Tracker then... Well it doesn't have to go straight to tracker, but could be generally discussed in say Leadwerks Editor, a protected forum first, and if a bug then put in the tracker. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
macklebee Posted December 21, 2009 Share Posted December 21, 2009 No problem, with that. Since I dont know if I do something wrong with the slider and this forum got other "possibe bugs" thread like "Why does the road go like this?" I thought it was ok to post here. I never noticed that parts of the forums are protected because I have full access as long as I can remember. I'll post in the Tracker then... yes, i know... it wasn't specifically pointed at you but all SDK owners... technical requests regarding how to do something in the SDK should be kept in the private forums since registered users are the only ones that should need this info. All SDK owners need to stop posting these type of questions here. You should use the Editor forum for this question, and not the bug tracker until its a given that its a bug. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
L B Posted December 22, 2009 Share Posted December 22, 2009 Despite fighting over which forum this should pertain to, yes, the shininess slider is broken as far as I know. Either that or is it additive to all the layers, since bumpmaps also seem to be additive. Quote Link to comment Share on other sites More sharing options...
macklebee Posted December 22, 2009 Share Posted December 22, 2009 thats the point we were making bubu... technical info on how to do something with the SDK or SDK issues do not need or should not be in the public forum. but thanks for not paying attention. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Michael Betke Posted December 22, 2009 Author Share Posted December 22, 2009 The thread is in another forum now. So he was ok to post it. Either that or is it additive to all the layers, since bumpmaps also seem to be additive. Only my rock texture is shining. All other textures are fine. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
macklebee Posted December 22, 2009 Share Posted December 22, 2009 The thread is in another forum now. So he was ok to post it. Only my rock texture is shining. All other textures are fine. at the time he posted, it wasn't moved to this forum yet. when you say all other textures are fine, does this mean the terrain shininess slider works for them? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
L B Posted December 22, 2009 Share Posted December 22, 2009 at the time he posted, it wasn't moved to this forum yet. Despite this being useless to say, yes, it was in "Leadwerks Editor" yesterday night. Quote Link to comment Share on other sites More sharing options...
Michael Betke Posted December 23, 2009 Author Share Posted December 23, 2009 when you say all other textures are fine, does this mean the terrain shininess slider works for them? I mean they dont get affected if I pull the slider for my rock texture. Maybe something is wrong with the alphamap but even then the slider should work. I'll try with beta4 at home. If it works there something is wrong in 2.3 Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
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