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Terrain specular slider


Michael Betke
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The slider for adjusting the shineyness seems to be broken. It seems it does nothing if I adjust it.

 

Do I need something special?

 

This kind of stuff needs to be kept inside the correct forums. General Discussion is meant for general discussion not specific questions on how to do something with the new editor. The reason we have protected and open-to-the public forums is because of illegal copies of the SDK. The goal is to only provide technical assistance for the SDK/editor/whatever inside the protected forums, not out in the public to give illegal users any benefit of the advice given to actual registered SDK owners.

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This kind of stuff needs to be kept inside the correct forums. General Discussion is meant for general discussion not specific questions on how to do something with the new editor. The reason we have protected and open-to-the public forum is because of illegal copies of the SDK. The goal is to only provide technical assistance for the SDK/editor/whatever inside the protected forums, not out in the public to give illegal users any benefit of the advice given to actual registered SDK owners.

 

 

 

Gets my vote.

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No problem, with that.

Since I dont know if I do something wrong with the slider and this forum got other "possibe bugs" thread like "Why does the road go like this?" I thought it was ok to post here.

 

I never noticed that parts of the forums are protected because I have full access as long as I can remember. :unsure:

 

I'll post in the Tracker then...

Pure3d Visualizations Germany - digital essences

AAA 3D Model Shop specialized on nature and environments

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No problem, with that.

Since I dont know if I do something wrong with the slider and this forum got other "possibe bugs" thread like "Why does the road go like this?" I thought it was ok to post here.

 

I never noticed that parts of the forums are protected because I have full access as long as I can remember. :blink:

 

I'll post in the Tracker then...

 

 

Well it doesn't have to go straight to tracker, but could be generally discussed in say Leadwerks Editor, a protected forum first, and if a bug then put in the tracker. :unsure:

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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No problem, with that.

Since I dont know if I do something wrong with the slider and this forum got other "possibe bugs" thread like "Why does the road go like this?" I thought it was ok to post here.

 

I never noticed that parts of the forums are protected because I have full access as long as I can remember. :unsure:

 

I'll post in the Tracker then...

 

yes, i know... it wasn't specifically pointed at you but all SDK owners... technical requests regarding how to do something in the SDK should be kept in the private forums since registered users are the only ones that should need this info. All SDK owners need to stop posting these type of questions here.

 

You should use the Editor forum for this question, and not the bug tracker until its a given that its a bug.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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The thread is in another forum now. So he was ok to post it. :(

 

 

Only my rock texture is shining. All other textures are fine.

 

at the time he posted, it wasn't moved to this forum yet.

 

when you say all other textures are fine, does this mean the terrain shininess slider works for them?

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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when you say all other textures are fine, does this mean the terrain shininess slider works for them?

I mean they dont get affected if I pull the slider for my rock texture. Maybe something is wrong with the alphamap but even then the slider should work.

I'll try with beta4 at home. If it works there something is wrong in 2.3

Pure3d Visualizations Germany - digital essences

AAA 3D Model Shop specialized on nature and environments

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