dennis Posted March 16, 2012 Share Posted March 16, 2012 Hi all, I have a problem when I add a model to my character controller. all animations are working but when I test everything and I look down, I can see the inside of my mesh / model... why is this? I attached a example of what my problem is: second: Can someone please help me with fixing this problem? I already changed the camera's position but that doesn't work. could there be a way to make my character invisible from the inside so it could be seen from the outside (this is for multiplayer logics in singleplayer --> as crysis does when entering -devmode) thanks in common Cheers Quote Link to comment Share on other sites More sharing options...
Daimour Posted March 16, 2012 Share Posted March 16, 2012 Usually they don't render the main character model (in first person view) and use fake model in front of camera (only hands with weapon). If you want show hands and legs (like in Mirror Edges), you need make special model and special animation and special working with camera for good looking from first person view. Quote Link to comment Share on other sites More sharing options...
dennis Posted March 16, 2012 Author Share Posted March 16, 2012 ahaa okay, thanks... In crysis they make use of it too, if you open up the console you can run the command: "-DevMode" and then, the character becomes visible. and how this will work in multiplayer then ? is it just that my character isn't seen for me but only for my oponent? as: pc 1: sending coordinates + weapon + looking direction pc 2: showing character. cheers Quote Link to comment Share on other sites More sharing options...
Daimour Posted March 16, 2012 Share Posted March 16, 2012 is it just that my character isn't seen for me but only for my oponent? Exactly! Quote Link to comment Share on other sites More sharing options...
dennis Posted March 16, 2012 Author Share Posted March 16, 2012 ahaa, now I get it but it was so cool, that my character had some shadow which actually moved and had hands and feet... lol Quote Link to comment Share on other sites More sharing options...
Road Kill Kenny Posted March 16, 2012 Share Posted March 16, 2012 Well in some games your FPS character has a body - farcry 2 - BF3 - Crysis If you want to be able to see your feet when you look down (personally its frustrates me when you look down and there is nothing there). Make a model that doesn't have a head and set the camera a little forward from the centre of the model. That way you will only see the front of the model and the model won't clip with the camera. Quote STS - Scarlet Thread Studios AKA: Engineer Ken Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now! Link to comment Share on other sites More sharing options...
dennis Posted March 16, 2012 Author Share Posted March 16, 2012 Make a model that doesn't have a head and set the camera a little forward from the centre of the model. yeah, thanks ! Quote Link to comment Share on other sites More sharing options...
Daimour Posted March 16, 2012 Share Posted March 16, 2012 but it was so cool, that my character had some shadow which actually moved You can use "invisible=1" key for material when painting your main character model. So shadows will still be rendered. Or use it just for head, as Ken advised. Quote Link to comment Share on other sites More sharing options...
dennis Posted March 17, 2012 Author Share Posted March 17, 2012 You can use "invisible=1" key for material when painting your main character model. So shadows will still be rendered. Or use it just for head, as Ken advised. thats really a smart thing... does my model still has animations which are reflected by the shadows? Quote Link to comment Share on other sites More sharing options...
dennis Posted March 17, 2012 Author Share Posted March 17, 2012 Sorry answered my own question it works like a charm Quote Link to comment Share on other sites More sharing options...
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