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Noob question regards manually adjusting texture UV


Madjack
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Hi all

 

I simply want to scroll a texture on a mesh.

 

In Blitz3d or Xors I would get the surface brush, brush texture and set the texture's UV in-code via PositionTexture(texture, u,v).

 

I see I can get a material's texture via GetMaterialTexture but there doesn't appear to be commands to adjust UV?

 

Is this something that it has to be handled within the material's associated shader?

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