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Map data loss


Rick
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Has anyone experienced map data loss before? I opened up my scene I've been working with for a month or so and the terrain doesn't show up and some camera_nodes I had aren't there anymore. A bunch of character and static models are still there though.

 

The only thing I did differently was set Daimour's start.lua file to the editor last night but it was on a blank map. Then this morning information I notice this.

 

 

Looking at the sbx file I don't see a terrain section in there anymore but I still see mapname_alpha.dds and mapname_height.raw files. I don't have a recent backup of this map so I'm guessing I'm screwed and have to manually do this over huh sad.png This sucks.

 

 

 

[EDIT] Actually the more I look at it the more I notice it's just 1 section that's still there while the others are not. :)

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I've been in this file with no changes for about 3 weeks now. I'm using Lua so I run my game through the editor for testing. So there is just no way I deleted the terrain and a very specific set of models from my scene. I had a forest of trees in one area and all but 1 lonely tree stands. I had a starting area and that's gone. I had 1 area way up top a mtn area and all of that is still there. Very strange indeed. I've never had that happen with the editor before.

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Maybe the file lost some data, it could happen. If this is the first time, then I don't think it is something to worry about.

Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D

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sorry for your loss Rick, i understand what pain it is when you worked hard in editor and have to do it again.

i try to keep always a copy of my "sbx" as soon as i can if i made a lot of changes...

strange thing though

AMD Ryzen 5900HX - Nvidia RTX 3070 - 32 Go - 1To SSD - W11

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