morad Posted March 21, 2012 Share Posted March 21, 2012 I'm running the post- processing effects examples and not getting the expected results. instead I'm getting some kind of a front screen with a texture on it . does this happens due to any GPU settings or are there differences with lua from the C++ exp? Quote Link to comment Share on other sites More sharing options...
DigitalHax Posted March 23, 2012 Share Posted March 23, 2012 I once had this same error... The only way I found was to start the project again and hope for the best. Quote Win7 64bit, Leadwerks SDK 2.5, Visual Studio 2012, 3DWS, 3ds Max, Photoshop CS5. Life is too short to remove USB safely. Link to comment Share on other sites More sharing options...
LordHippo Posted March 24, 2012 Share Posted March 24, 2012 It's probably because you're not loading or assigning a texture, that post processing shader is using. So the font texture that was assigned previously for text rendering, is used by the shader. Quote Ali Salehi | Programmer Intel Core i3 2100 @ 3.0GHz | GeForce GTS 450 | 4GB DDR3 RAM | Windows 7 Ultimate x64 LE 2.50 | Visual Studio 2010 | RenderMonkey 1.82 | gDEBugger 5.8 | FX Composer 2.5 | UU3D 3 | xNormal 3.17 Link to comment Share on other sites More sharing options...
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