Jump to content

Post-Processing Effects


morad
 Share

Recommended Posts

I'm running the post- processing effects examples and not getting the expected results.

instead I'm getting some kind of a front screen with a texture on it .

does this happens due to any GPU settings or are there differences with lua from the C++ exp?

Link to comment
Share on other sites

It's probably because you're not loading or assigning a texture, that post processing shader is using.

So the font texture that was assigned previously for text rendering, is used by the shader.

Ali Salehi | Programmer

 

Intel Core i3 2100 @ 3.0GHz | GeForce GTS 450 | 4GB DDR3 RAM | Windows 7 Ultimate x64

LE 2.50 | Visual Studio 2010 | RenderMonkey 1.82 | gDEBugger 5.8 | FX Composer 2.5 | UU3D 3 | xNormal 3.17

 

 

76561198023085627.png

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...