DigitalHax Posted March 23, 2012 Share Posted March 23, 2012 Hey everyone. I am trying to use 3D World Studio to export a small map area into LE. I am using dds textures, and when I loaded it in editor, It only worked for one texture. I had been using 2 different textures, but the second one always showed up in white. All the files are in the model directory, and I have tried this before previously (with different textures), but the second texture was always a null white. Thanks in advance, Quote Win7 64bit, Leadwerks SDK 2.5, Visual Studio 2012, 3DWS, 3ds Max, Photoshop CS5. Life is too short to remove USB safely. Link to comment Share on other sites More sharing options...
cassius Posted March 24, 2012 Share Posted March 24, 2012 Have you done a mat file for the textures? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
DigitalHax Posted March 24, 2012 Author Share Posted March 24, 2012 Is that for both textures? But no, I haven't. I am just using what came of the export to gmf. Quote Win7 64bit, Leadwerks SDK 2.5, Visual Studio 2012, 3DWS, 3ds Max, Photoshop CS5. Life is too short to remove USB safely. Link to comment Share on other sites More sharing options...
cassius Posted March 24, 2012 Share Posted March 24, 2012 texture0="abstract::basket.dds" texture1="abstract::basketdot3.dds" shader="abstract::mesh_diffuse_bumpmap.vert","abstract::mesh_diffuse_bumpmap_specular.frag" As above example A map file is required for each texture and its normal map (if any ) Characters need a different shader. this example is for background textures.Save it as a mat file in notepad Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
DigitalHax Posted March 24, 2012 Author Share Posted March 24, 2012 Cool works fine. Thanks Quote Win7 64bit, Leadwerks SDK 2.5, Visual Studio 2012, 3DWS, 3ds Max, Photoshop CS5. Life is too short to remove USB safely. Link to comment Share on other sites More sharing options...
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