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3D world studio texture error.


DigitalHax
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Hey everyone.

I am trying to use 3D World Studio to export a small map area into LE. I am using dds textures, and when I loaded it in editor, It only worked for one texture.

 

I had been using 2 different textures, but the second one always showed up in white. All the files are in the model directory, and I have tried this before previously (with different textures), but the second texture was always a null white.

 

Thanks in advance,

Win7 64bit, Leadwerks SDK 2.5, Visual Studio 2012, 3DWS, 3ds Max, Photoshop CS5.

 

 

 

Life is too short to remove USB safely.

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texture0="abstract::basket.dds"

texture1="abstract::basketdot3.dds"

shader="abstract::mesh_diffuse_bumpmap.vert","abstract::mesh_diffuse_bumpmap_specular.frag"

 

As above example A map file is required for each texture and its normal map (if any )

Characters need a different shader. this example is for background textures.Save it as a mat file in notepad

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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