smashthewindow Posted March 24, 2012 Share Posted March 24, 2012 I'm trying to recreate something like the mushroom effect in Super Mario game. (Mario turns bigger.) But in my case, I have to scale a model entity. I began searching the API, and I found this page. Scaling should not be used with physics bodies. Is there any specific reason for this? (eg: the collision information does not get scaled, etc) Quote Blog & Portfolio Current project: moon.chase.star Link to comment Share on other sites More sharing options...
ParaToxic Posted March 24, 2012 Share Posted March 24, 2012 I think that the Bodys are static(when you load a model a phy file will create) ,so you can't scale that.But you can try to make a physics hull in your game(in C++) with the Surface of the mesh und try to scale it., Quote Link to comment Share on other sites More sharing options...
smashthewindow Posted March 24, 2012 Author Share Posted March 24, 2012 I think that the Bodys are static(when you load a model a phy file will create) ,so you can't scale that.But you can try to make a physics hull in your game(in C++) with the Surface of the mesh und try to scale it., Well if that's the case it's no problem for me, as I'm just trying to scale simple spheres anyways. Thanks for the reply. Quote Blog & Portfolio Current project: moon.chase.star Link to comment Share on other sites More sharing options...
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