dennis Posted March 28, 2012 Share Posted March 28, 2012 Hello all, as you might know from my status... EKI one is comming to Leadwerks. for the ones who don't know what that is: EKIOne is a Artificial intelligence creation toolkit. for designing way points, path finding and even the behavior from your NPC's. it wouldn't be me, to not show you guys, so here I am with a screenshot Cheers and have fun waiting Quote Link to comment Share on other sites More sharing options...
Benton Posted March 28, 2012 Share Posted March 28, 2012 Very nice news Quote Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D Link to comment Share on other sites More sharing options...
Birdman Posted April 11, 2012 Share Posted April 11, 2012 Any news on when this is going to be here? Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted April 11, 2012 Share Posted April 11, 2012 The first part already is. The exporter for Leadwerks levels into their Sandbox (Configurator Tool) is complete and available from the Leadwerks Asset Store here: leadwerks-2-eki-one-exporter. I have to correct Dennis on his assumption. This is not a plugin as such but rather a tool to import your Leadwerks levels along with a minimal integration example of their AI engine running in Leadwerks. I am currently working on the minimal integration example which will see a deployed EKI One AI solution running in a Leadwerks level. The code and demo level will be freely available once I have made it available to the Masa Group (the current owners of EKI One) and have agreement to release it. You can find on-going progress information here: EKI One Thread It's taken some time due to the limited free time I have to devote to the project and the fact that Artificial Technology got bought out in the middle of the project. However, it is nearing completion. Hope this helps. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Benton Posted April 11, 2012 Share Posted April 11, 2012 Anything that helps me not write as much code is welcome Quote Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D Link to comment Share on other sites More sharing options...
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