ParaToxic Posted April 4, 2012 Share Posted April 4, 2012 Hey I make a level in the Editor right now and have the problem ,that I have bright spots in the house although there is a roof.How can I fix that? Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted April 4, 2012 Share Posted April 4, 2012 Probably an issue with the geometry resulting in leaking light. You could either fix up the geometry (someone else can probably advise you better on how to do that but I think bevelled edges on the walls and ceilings generally help) or if there are no windows you could simply turn the directional light off whilst in the building (only applicable when redering in your game engine of course). Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
cassius Posted April 4, 2012 Share Posted April 4, 2012 I had this problem.I tried making celing of room thicker and it seemed to work. I also tried rotating the directional light but although this also worked it left me with lighting effects I did not like. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Naughty Alien Posted April 4, 2012 Share Posted April 4, 2012 ..it seems it is quite large 'light leak'..having said that, have you check your ceiling material and is it cullface flag inside material set to 0 ? Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted April 4, 2012 Share Posted April 4, 2012 I assumed there was a point light in there too, that is one huge leak otherwise !!! Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
ParaToxic Posted April 4, 2012 Author Share Posted April 4, 2012 I see the problem was ,that the roof polygons were directed into the room ,so from outside I could see through.So I made a 2nd "roof" and now it is better,but there are still some light spots at the edges. Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted April 4, 2012 Share Posted April 4, 2012 I believe bevels do help with the leaks at the edges, I used to get this with models designed in 3DWS. I guess it depends on how its been constructed. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
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