ParaToxic Posted April 7, 2012 Share Posted April 7, 2012 Hey I want to make a kind of function or an timer to show the camera just when all models are loaded or the first rendering is done,because when I spawn the player in my game ,I see how he move throw the floor to the spawnposition and the animation of the player is going to fast at the start ,because the AppSpeed value is quite high at the start. So what to do? Quote Link to comment Share on other sites More sharing options...
Naughty Alien Posted April 7, 2012 Share Posted April 7, 2012 1) Keep splash screen for about 2-3 seconds after whole scene is loaded and running..then fade it out, and system should be already stable 2) Dont run any update, until system is stabilized (2-3 seconds in loop) Quote Link to comment Share on other sites More sharing options...
gamecreator Posted April 8, 2012 Share Posted April 8, 2012 I think you can compare AppSpeed()*60 to UPS(). Haven't tested it though. Quote Link to comment Share on other sites More sharing options...
Benton Posted April 8, 2012 Share Posted April 8, 2012 I think locking the game to 30fps is not a bad idea... Quote Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D Link to comment Share on other sites More sharing options...
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