Dozz Posted April 8, 2012 Share Posted April 8, 2012 In cpp during runtime, I am calling a function that loads a body & 2 meshes (not big, 2kb each), then using CopyEntity & parenting the meshes to the body & positioning. Simple I thought, and it works spot on, until the 15th copy onwards, whereby Y & Z values are random & not what I entered. The commands are being copied & pasted with just a change in Y, so it isn't dyslexia, not this time. Any suggestions before I add it in the bug reports, other than loading/copying 15 max per function call? Thanks Dozz Quote Link to comment Share on other sites More sharing options...
Dozz Posted April 8, 2012 Author Share Posted April 8, 2012 Scratch this request. I Rebooted pc n it works just fine Quote Link to comment Share on other sites More sharing options...
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