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Animating a Mouth


gamecreator
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Thank you. It sounds like he does what I was originally trying to do: put bones along the mouth, skin and animate.

 

DH, I am trying to have a monster bite a player. But I found that I can keep it simple and just have two bones: one for upper mouth, one for lower. It worked very well... until I tried to move the body bone (which should have moved the whole monster) and found some of the vertices dragged behind. I'm sure it has to do with the vertex weights but I have a little more learning to do. Maybe I should be using a dummy, not a bone for the body. But not sure if I can animate that in Max and have it animate in Leadwerks.

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