gamecreator Posted April 8, 2012 Share Posted April 8, 2012 How would you go about animating a mouth for Leadwerks, especially from 3DS Max? Do you create bones along the lips and add a skin modifier? Or is there a better way? (I'm pretty sure Leadwerks doesn't support morph targets.) Quote Link to comment Share on other sites More sharing options...
DigitalHax Posted April 8, 2012 Share Posted April 8, 2012 http://www.leadwerks.com/werkspace/page/videos/_/lip-sync-animation-in-leadwerks-r130 Quote Win7 64bit, Leadwerks SDK 2.5, Visual Studio 2012, 3DWS, 3ds Max, Photoshop CS5. Life is too short to remove USB safely. Link to comment Share on other sites More sharing options...
gamecreator Posted April 8, 2012 Author Share Posted April 8, 2012 Thanks for the link and that's what I'm looking for (just the animation, not the lip syncing) but Pixel doesn't mention how he did it. Hopefully he or someone else chimes in here. If not, I'll PM him. Quote Link to comment Share on other sites More sharing options...
DigitalHax Posted April 9, 2012 Share Posted April 9, 2012 May I ask what you are using this for? Quote Win7 64bit, Leadwerks SDK 2.5, Visual Studio 2012, 3DWS, 3ds Max, Photoshop CS5. Life is too short to remove USB safely. Link to comment Share on other sites More sharing options...
paramecij Posted April 9, 2012 Share Posted April 9, 2012 Thanks for the link and that's what I'm looking for (just the animation, not the lip syncing) but Pixel doesn't mention how he did it. Hopefully he or someone else chimes in here. If not, I'll PM him. The head model is rigged with bones, more on that here - http://www.leadwerks.com/werkspace/topic/4055-neutrino-game-engine/ Quote Link to comment Share on other sites More sharing options...
gamecreator Posted April 9, 2012 Author Share Posted April 9, 2012 Thank you. It sounds like he does what I was originally trying to do: put bones along the mouth, skin and animate. DH, I am trying to have a monster bite a player. But I found that I can keep it simple and just have two bones: one for upper mouth, one for lower. It worked very well... until I tried to move the body bone (which should have moved the whole monster) and found some of the vertices dragged behind. I'm sure it has to do with the vertex weights but I have a little more learning to do. Maybe I should be using a dummy, not a bone for the body. But not sure if I can animate that in Max and have it animate in Leadwerks. Quote Link to comment Share on other sites More sharing options...
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