shadmar Posted April 12, 2012 Share Posted April 12, 2012 Hi First thing i noticed about the water in LE is that the waterline is next to invisible and refraction was not there at all making it look kind of invisble at shallow waters. I'm an old HLSL guy from 3impact/Rad/OddityEngine so I thought I'd take a crack at the opengl shaders in LE. Here is a shot when refraction is fixed (based on wave height) and the invisble water when very shallow. 3 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Benton Posted April 12, 2012 Share Posted April 12, 2012 So...have you fixed it or are you still working on it? It's not quite clear... Quote Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D Link to comment Share on other sites More sharing options...
shadmar Posted April 13, 2012 Author Share Posted April 13, 2012 Not sure fixed would be the correct word, I think it looks more natural when the waterplane refracts the lakefloor and moves dynamicly with the waves. I thought might be a bug in the shader, but I'm not the one to answer that. The original water shader only look transparent and doesn't refract at all. EdIt: and yes I still working on it.. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Pixel Perfect Posted April 13, 2012 Share Posted April 13, 2012 Good work, it's little touches like this that make all the difference! Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
DaDonik Posted April 13, 2012 Share Posted April 13, 2012 That looks pretty good! Would be nice to see it in action. Quote (Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI) Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted April 13, 2012 Share Posted April 13, 2012 Good work, it's little touches like this that make all the difference! i second that... --Mike Quote Link to comment Share on other sites More sharing options...
shadmar Posted April 13, 2012 Author Share Posted April 13, 2012 Added some more viscosity feel, foamish shoreline when waves are bigger and normal shadowing both on reflection and refraction. I will also try real waves in the vertex shader Gerstner or just some sin waves. (have no idea how that will go, so don't excpect anything ) Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
carlb Posted April 13, 2012 Share Posted April 13, 2012 that looks good are you going to release the code when you done or sell anyway keep it up Quote Asus ROG STRIX B350-F GAMMING AMD Ryzen 7 1700x 32 gb ddr4 15 TB raid 5 HD Nvidia EVGA 1060GTX Win10 64bit Link to comment Share on other sites More sharing options...
gamecreator Posted April 14, 2012 Share Posted April 14, 2012 Does look pretty sweet. I'd be in your debt if you released it. Quote Link to comment Share on other sites More sharing options...
shadmar Posted April 14, 2012 Author Share Posted April 14, 2012 Thanks, I will uploaded it to the asset store for free, it's only small changes in the water.frag and one extra normalmap. Added colortoning to the refraction, so you can basicly have any color to all the water. Clamped selfshadow to a maximum if waveamp is very high. Here is a couple of indoor shots from the tunnels : 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted April 15, 2012 Share Posted April 15, 2012 oooOOOO... that last shots looks verrry interesting... nice stuff Shad... --Mike Quote Link to comment Share on other sites More sharing options...
Benton Posted April 15, 2012 Share Posted April 15, 2012 That looks a lot like real water! Well done! Quote Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D Link to comment Share on other sites More sharing options...
shadmar Posted April 15, 2012 Author Share Posted April 15, 2012 Thanks, added to the asset store, have fun Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Pixel Perfect Posted April 15, 2012 Share Posted April 15, 2012 Many thanks for this, have downloaded the shader and will try it out Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
gamecreator Posted April 15, 2012 Share Posted April 15, 2012 As I said above... Thanks!! Quote Link to comment Share on other sites More sharing options...
ChrisV Posted April 15, 2012 Share Posted April 15, 2012 Nice work, shadmar! Thanks, man. Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
Roland Posted April 15, 2012 Share Posted April 15, 2012 I bow my head to the ground and salutes you Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
Michael Betke Posted April 18, 2012 Share Posted April 18, 2012 great addition. can you add some foam to the borders? I could make you a texture for it. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
shadmar Posted April 18, 2012 Author Share Posted April 18, 2012 Sure if you have usable texture for it. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Benton Posted April 18, 2012 Share Posted April 18, 2012 Oh man I want to see foam! Quote Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D Link to comment Share on other sites More sharing options...
Gandi Posted April 18, 2012 Share Posted April 18, 2012 I will also try real waves in the vertex shader Gerstner or just some sin waves. (have no idea how that will go, so don't excpect anything ) isnt the water currently just a plane? so the vertex shader won't do much.. and why does the shore look so green/blueish ? Quote Link to comment Share on other sites More sharing options...
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