ParaToxic Posted April 12, 2012 Share Posted April 12, 2012 Hey I'am making a new Scene and have donwloaded the free Birch and grass models from Pure3D.When I disable all effects(shadows too) I have 80 FPS at 190k polys.I think this is a very low value.When I enable all effects I have 48-50 FPS . What is wrong ? Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted April 12, 2012 Share Posted April 12, 2012 What resolution are you rendering at ? Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
ParaToxic Posted April 12, 2012 Author Share Posted April 12, 2012 I have a 1920*1080 Screen with LE Editor in maxwindow ~1700*900 Quote Link to comment Share on other sites More sharing options...
Daimour Posted April 12, 2012 Share Posted April 12, 2012 And what about lower resolution? Can you turn on "extra" statistics and make screenshot? Quote Link to comment Share on other sites More sharing options...
gamecreator Posted April 12, 2012 Share Posted April 12, 2012 I imagine your video card type would be relevant too but I have a feeling you have something on the newer end. Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted April 13, 2012 Share Posted April 13, 2012 It's given as a XFX Radeon HD6970 XXX in his profile Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
ParaToxic Posted April 13, 2012 Author Share Posted April 13, 2012 Here : Vegetation: Birch trees only (view :100 LOD : 50).When I render the trees only ,I have ~58 FPS. Grass (view : 100 LOD : 4) slow down the system Quote Link to comment Share on other sites More sharing options...
Benton Posted April 13, 2012 Share Posted April 13, 2012 What effects are you running? Also, turn off skype before you do any tests as it is a memory hog. I can run a million polys at 60 fps on my computer so maybe a problem with your drivers? Quote Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D Link to comment Share on other sites More sharing options...
ParaToxic Posted April 14, 2012 Author Share Posted April 14, 2012 So I tested some scenes with some vegetationtypes and here is my result: Palm from LE 2.2 (the best result) FPS : 60 Poly : ~1.2 mio Shadowpoly: ~2 mio Spruce : (camera a the bottom of the trees like when you walk through the scene) FPS: 46 FPS ~1.3 mio Polys shadowpolys : ~1.5 mio (camera above the trees like when you fly over) FPS: 55 Polys: ~1.2 mio shadowposly: ~1.4 mio Grass (the standartgrass) FPS : 43 FPS polys: ~1.0 mio shadowpolys: ~1.4 mio All vegetation renderings are with the viewdistance of 100 and the LOD of 50 I saw that the Batch rendertime is higher when I render the grass.What is that? Quote Link to comment Share on other sites More sharing options...
Benton Posted April 14, 2012 Share Posted April 14, 2012 I don't know but 1.3 mil polys at 46 fps is expected... Quote Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D Link to comment Share on other sites More sharing options...
Daimour Posted April 15, 2012 Share Posted April 15, 2012 How can you read anything on the picture?... Quote Link to comment Share on other sites More sharing options...
ParaToxic Posted April 15, 2012 Author Share Posted April 15, 2012 Yes sry I see that the font at the left side isn't readable.I think the problem ist the vegetation renderer because when I have 10 HD tires in my empty scene ,it render's about 1mio polys with 110 FPS with all effects (no DOF and vsync) Quote Link to comment Share on other sites More sharing options...
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