Rick Posted April 13, 2012 Share Posted April 13, 2012 Does anyone know if MoveEntity takes time into consideration? In other words will it run the same speed on all PC's? I thought I remember Josh saying that it did at one point, but can't remember or find it. Quote Link to comment Share on other sites More sharing options...
DigitalHax Posted April 13, 2012 Share Posted April 13, 2012 Isnt that the point of multiplying by appspeed? Quote Win7 64bit, Leadwerks SDK 2.5, Visual Studio 2012, 3DWS, 3ds Max, Photoshop CS5. Life is too short to remove USB safely. Link to comment Share on other sites More sharing options...
Rick Posted April 13, 2012 Author Share Posted April 13, 2012 Yeah, but I'm asking does MoveEntity() already do that for us inside itself. I seem to recall Josh saying that, but can't find any post about it. Maybe I dreamed it up, but just asking if anyone knows. Quote Link to comment Share on other sites More sharing options...
Naughty Alien Posted April 13, 2012 Share Posted April 13, 2012 in my experience, MoveEntity is not time adjusted, so it will move at different speeds on different computers. I just multiply it with Delta_Time and its stable and same accross all PC's 1 Quote Link to comment Share on other sites More sharing options...
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