Michael Betke Posted December 22, 2009 Share Posted December 22, 2009 I treid to set up a camera spline for a fly-through animation but it seems it doesnt work. This is the way I do it in the editor: 1. Place a source camera. 2. Set start here to "1" in properties. 3. place other cameras 4. connect them so I see a green line connecting them. 5. launch the flythrough lua. I get a message which tolds me that two cameras are needed at least to start... I wasn't able to connect additional cameras to the underground level too. The animation starts but stops after the last camera has been reached (thw last from default level loading not the last i added). Maybe something is broken in the current version which worked before? Suggestions? Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 22, 2009 Share Posted December 22, 2009 I had a quick play, seems to work ok, and as far as I can see am doing it the same way as you. am only using 2 nodes and 1 set to start with "1". Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Michael Betke Posted December 23, 2009 Author Share Posted December 23, 2009 This is strange.... I tried with an older Beta version yesterday and it gave me another .lua error. Can't remeber which is was and my ISP is still down so I can write at work only. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 23, 2009 Share Posted December 23, 2009 This is strange.... I tried with an older Beta version yesterday and it gave me another .lua error. Can't remeber which is was and my ISP is still down so I can write at work only. Well I am sure I am setting it up the same way as you, I create the first Cam node .. set this to 1 for the start, create a second node, connect the first to the second, and then run flythrough.lua Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Michael Betke Posted December 23, 2009 Author Share Posted December 23, 2009 I just did it like I did it yesterday and now it works. I have no idea why not before. This time I tried it in an empty level right after the editor started. This is the only difference. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 23, 2009 Share Posted December 23, 2009 I just did it like I did it yesterday and now it works. I have no idea why not before. This time I tried it in an empty level right after the editor started. This is the only difference. well I tried an empty level and loaded sbx still no problems maybe its just "one of those things" ? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Michael Betke Posted December 23, 2009 Author Share Posted December 23, 2009 Seems so... I'll restart my computer next time something strange is happening with the editor hehe. Thanks for your testings. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 24, 2009 Share Posted December 24, 2009 Seems so... I'll restart my computer next time something strange is happening with the editor hehe. Thanks for your testings. No problems Michael Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
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