Jump to content

types


cassius
 Share

Recommended Posts

I am trying to use user defined types in Bmax.I havn't bothered with them up to now but am curious to see if they have any benifits. I nered to group my characters into yypes.Here is some untested code

 

Type actor

field model:TMesh

field control:TController

field x :float

field y :float

field z :float

field health:int

EndType

 

Knight:actor = new(actor)

 

Is this code looking ok or have I got something wrong or missing?

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...