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OpenGL in BlitzMAX


BLaBZ
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Absolutely. That's what I do in the editor. There's a secret callback in the camera class like this:

framewerk.Main.camera.DrawCameraHook=DrawCameraHook

 

Function DrawCameraHook(camera:TCamera,stage:Int=0)

My job is to make tools you love, with the features you want, and performance you can't live without.

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