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Have you guys played the "Darkest of Days" demo?


afecelis
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You can get it from their website (link is on the right):

http://www.darkestofdays.com/index.php

 

These are the guys from 8monkey Labs, the team that Josh hired to model the soldier model. They got their own inhouse-developed engine called marmoset:

http://www.8monkeylabs.com/technology

 

The thing is that I've been playing the demo a bit and it looks and feels so Leadewrks! I love the motion blur when you move the mouse fast to change direction abruptly. I think that graphically-speaking LE is at a very comparable level with them (besides the still missing things) and that it's a good point of reference and motivation for anyone using LE for what can be done with it :lol:

 

let me know if you try the demo out guys.

cheers,

Alvaro

Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8

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Downloading now...

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"I used to be alive like you .... then I took an arrow to the head"

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Pretty good actually ... could use a mini gun though for all them indians :lol:

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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hehehe, in some situations they'll give you a modern weapon to "balance" things a bit ;) But I've only seen it in some vids, not sure if it happens in the demo :lol:

Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8

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hehehe, in some situations they'll give you a modern weapon to "balance" things a bit ;) But I've only seen it in some vids, not sure if it happens in the demo :lol:

 

 

Will have to play it some more tomorrow to see.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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I hired this company?

Sorry, please correct me if I'm wrong Josh, but on the previous forum weren't you looking for someone to model you a character? And you said you ended up paying to get it modeled. I thought this was the soldier model you uploaded, and since some of its textures got an "8monkeylabs" watermark on them I thought they were the guys you hired. This is precisely what led me to googling about the company and this is how I became acquainted with their game, their engine and their studios. I apologize If I'm wrong, but apparently it all made sense so I explained it this way :lol:. Please clarify if the real situation is not as I exposed it.

Impressive. The engine itself looks quite good too.

Indeed, and feature-wise I feel there are lots of similarities too as with how Leadwerks is implementing stuff, and I like it! ;)

 

 

regards,

Alvaro

Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8

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ahhhh got it! So it is the character you had modeled, but the renders were done in their tools by the modeler who created it. Want me to update my 1st post? This is how rumors begin, lol ;)

I also thought you kinda had some empathy with their engine and hence you were in contact with them or something. It's funny how it all took me to this "journey". Now I'm loosing some precious time I could spend learning LE playing a demo :lol:

cheers!

Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8

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Indeed many are using marmoset's toolbag just to display their models in realtime with the engine's capabilities:

http://boards.polycount.net/showthread.php?t=61346

Toolbag runs even in standalone mode, no need for the game. This is where the soldier model was displayed :lol:

ppl commenting about it and its possible uses:

http://www.game-artist.net/forums/general-discussion/9005-marmoset-toolbag.html

some more info(and some tuts):

http://gameartist.nl/tag/marmoset-toolbag/

toolbag youtube tutorial:

http://www.youtube.com/watch?v=4kfkKPH3gSY&feature=related

 

It's kinda like having Leadwerks'mesh+material editor into a single app ;)

Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8

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