ChrisV Posted April 22, 2012 Share Posted April 22, 2012 Here's a screenshot of a few new models I've done the last couple of days. Rocks, a tree, ferns, grass, and weed. Going to make lots more, make some kinda model library. Cheers 2 Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
DigitalHax Posted April 23, 2012 Share Posted April 23, 2012 Looking very nice!! May I ask how you make this sort of thing perhaps? Quote Win7 64bit, Leadwerks SDK 2.5, Visual Studio 2012, 3DWS, 3ds Max, Photoshop CS5. Life is too short to remove USB safely. Link to comment Share on other sites More sharing options...
shadmar Posted April 23, 2012 Share Posted April 23, 2012 Looking great Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
ChrisV Posted April 24, 2012 Author Share Posted April 24, 2012 Thanks for the comments! May I ask how you make this sort of thing perhaps? Sure. The ferns and weeds are fairly simple to make. They're just textured plains. The trees on the other hand, are not as easy. The trunk has to be modelled/textured, and then it's time to add a bunch of plains for the branches/leaves, which is rather time consuming. Cheers Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
cassius Posted April 24, 2012 Share Posted April 24, 2012 Very nice. What 3d app did you use? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
DigitalHax Posted April 24, 2012 Share Posted April 24, 2012 Very nice. What 3d app did you use? Yeah thats kinda what I meant more... Quote Win7 64bit, Leadwerks SDK 2.5, Visual Studio 2012, 3DWS, 3ds Max, Photoshop CS5. Life is too short to remove USB safely. Link to comment Share on other sites More sharing options...
Benton Posted April 24, 2012 Share Posted April 24, 2012 You can do this in any 3D app...Blender, Silo, Maya, 3DS Max, Modo, Lightwave... I started to do this, but I gave up and bought some Pure3D assets when they were on sale. Unless you like making a bunch of faces with fern textures on them, it's a waste of time. Quote Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D Link to comment Share on other sites More sharing options...
ChrisV Posted April 24, 2012 Author Share Posted April 24, 2012 Yeah thats kinda what I meant more... I used Truespace to model them. As Benton said, you can create 'em in any 3D modelling program. Unless you like making a bunch of faces with fern textures on them, it's a waste of time. I'd hardly consider it a waste of time. First of, you can't buy everything you need (unless you have the money for it), and second, being able to create your own models is better, since you can model it the way YOU want. A person who likes modelling, doesn't mind doing the work. Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
cassius Posted April 24, 2012 Share Posted April 24, 2012 I can't use truespace. My eyesight is bad and truespace won't allow the screen magnifier to operate properly. Blender is ok though. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
paramecij Posted April 25, 2012 Share Posted April 25, 2012 Looking good. If you need any additional vegetation textures or source photos, I have a huge growing library of them, that I'm willing to share. Quote Link to comment Share on other sites More sharing options...
ChrisV Posted April 25, 2012 Author Share Posted April 25, 2012 Looking good. If you need any additional vegetation textures or source photos, I have a huge growing library of them, that I'm willing to share. Thanks, paramecij! Yeah, that would be great! The more textures, the better. If you'd agree, I could make a few free models to add to the store with your textures? Cheers Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
ChrisV Posted April 27, 2012 Author Share Posted April 27, 2012 Here's a free tree model I've done, to be used in your game(s), either commercial or non-commercial. Only 938 polys. It includes a diffuse and bump map texture for the bark, and a diffuse for the leaves/twigs. Hope you'll like it. Credits are appreciated. Thanks. To install, create a new folder named 'Mytrees' in the 'Vegetation' folder, and unzip all the files in the 'Mytrees' folder. Here are a few pics of the tree model. Uploading the model to the store now. Cheers. 1 Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
cassius Posted April 27, 2012 Share Posted April 27, 2012 Thanks chrisv. Nice work. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Roland Posted April 27, 2012 Share Posted April 27, 2012 Looks great. Many thanks Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
ChrisV Posted April 28, 2012 Author Share Posted April 28, 2012 You're welcome, guys! Already working on another tree. And also a few rock models. I might do a few non-nature models aswell. Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
Benton Posted April 28, 2012 Share Posted April 28, 2012 Nice tree man! I had a idea. What it we made a Leadwerks Model Library? Everyone can add models to it, as long as they are completely free, and are good models. Over time we build up a large library, full of props and things that can be used in games. Even buildings and stuff. Maybe this could be a community project! Quote Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D Link to comment Share on other sites More sharing options...
ChrisV Posted April 28, 2012 Author Share Posted April 28, 2012 Thanks, man! Yeah, the idea of a model library for the Leadwerks engine has been on my mind aswell. I think there's plenty of good programmers willing to make a game, but they don't have the media to do it, so this might help. 1 Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
Benton Posted April 29, 2012 Share Posted April 29, 2012 Exactly what I was thinking. But lets go farther, how many programmers out there like to make games but can't make the art? And how many artists want to make video games but can't program...we should find a way to connect programmers and artists Quote Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D Link to comment Share on other sites More sharing options...
cassius Posted April 30, 2012 Share Posted April 30, 2012 I like doing most things myself but am not outstanding at any of the arts required for game making, I get by both as a programer and artist but don;t have the time to get into things like character buiding or animations( I buy these) and other secialized subjects, so its good when we can share the artwork of others. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Benton Posted April 30, 2012 Share Posted April 30, 2012 Exactly! Quote Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D Link to comment Share on other sites More sharing options...
ChrisV Posted April 30, 2012 Author Share Posted April 30, 2012 Will be uploading a free rock model and a tree one of these days. Have been working on my western gun model, and a gloved hand/arm. This is how it looks. I'm quite pleased with the result. Any comments? Thanks. Going to add a left arm aswell, and figure out how to make them shoot in sequence. Any suggestions on how to do that in Lua? After that, I'll be concentrating on getting a muzzleflash spritesheet at the tip of the barrel when the player shoots. Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
Benton Posted April 30, 2012 Share Posted April 30, 2012 The glove looks like it was dipped in lava Quote Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D Link to comment Share on other sites More sharing options...
ChrisV Posted April 30, 2012 Author Share Posted April 30, 2012 The glove looks like it was dipped in lava You mean the red spots? ? They are supposed to look like bloodstains, but they could use an upgrade. I'll probably add a bit of shine and a bit more bump to the glove aswell. Cheers 1 Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
ChrisV Posted May 2, 2012 Author Share Posted May 2, 2012 Finished a free rock model that I'll be uploading to the asset store tomorrow when I wake up. Here a few screenies. The model has 3340 tris, and was made and textured in Sculptris. 1 Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
DigitalHax Posted May 3, 2012 Share Posted May 3, 2012 Looks really good! You should make your own little model service like pure3d Quote Win7 64bit, Leadwerks SDK 2.5, Visual Studio 2012, 3DWS, 3ds Max, Photoshop CS5. Life is too short to remove USB safely. Link to comment Share on other sites More sharing options...
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