L B Posted December 22, 2009 Share Posted December 22, 2009 I'm comparing the atmosphere and look of my maps so far to various RPGs. I came across what is considered to be "Top-notch" in terms of graphics as a MMO, Aion. Although the graphics aren't so stunning in my opinion, they still have some kind of mood I lack. Any idea on how to get it? I already tried a warmer ambient-light, but it's no use. Quote Link to comment Share on other sites More sharing options...
Canardia Posted December 23, 2009 Share Posted December 23, 2009 What makes Aion and WoW visually appealing and fun to the eye is the overexxagerated use of color hues. They use lots of clean and bright colors, and also curvy models and terrains. They just make "more than reality", a caricature of reality, which one could also call fantasy, that's what their genre is about anyway. Your Origins scene looks more realistic, but it is also no fun to the eye, since people associate it unconsciously with hard work and cruel life. The realistic effect works only when its used to its full potential a'la Crysis, or in a darker ways like in horror games. But semi-realistic scenes are just in the middle of the road and not appealing to either eye candy or emo thrill. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Josh Posted December 23, 2009 Share Posted December 23, 2009 On the left is the Aion image resized to 3x3 and upsampled. On the right is yours. The difference is saturation. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
L B Posted December 23, 2009 Author Share Posted December 23, 2009 Alright. Then why does my screenshot look somehow bad? Somehow flat? EDIT: Just saw Josh's post. I get it, my hue is less colored. But still, there's something missing, don't you think? (Beside a character) Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 23, 2009 Share Posted December 23, 2009 Alright. Then why does my screenshot look somehow bad? Somehow flat? EDIT: Just saw Josh's post. I get it, my hue is less colored. But still, there's something missing, don't you think? (Beside a character) I would not say it looked bad or flat, the difference seems to be as stated hue and saturation. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Josh Posted December 23, 2009 Share Posted December 23, 2009 Fog? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Marcus Posted December 23, 2009 Share Posted December 23, 2009 What color are your lights? After doing an auto-levels in phototshop, I noticed that you had a LOT of yellow in the image. Original: After Auto Level: Try adjusting your light color to see if that makes a difference. Quote Link to comment Share on other sites More sharing options...
L B Posted December 23, 2009 Author Share Posted December 23, 2009 I actually like my version better, hehe! @Josh: Had reduced it, now added it back. Looks better, except when you hit the sky. Let me take a screenshot. Quote Link to comment Share on other sites More sharing options...
Canardia Posted December 23, 2009 Share Posted December 23, 2009 With color balance and saturation (both available in Framewerk via ambientlight, hdr, saturation), you could do this (although you should primarily do it in your textures, and rather do a desaturation to get your current image): Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
L B Posted December 23, 2009 Author Share Posted December 23, 2009 Don't you think this is too extreme for gameplay? And is there a new version of LE that allows color controls, or am I on some lost planet? Quote Link to comment Share on other sites More sharing options...
Canardia Posted December 23, 2009 Share Posted December 23, 2009 Hard to say, it looks fine on my monitor. There are no completely black places, everything is still clearly visible. It's just more fun to the eye to have a more dramatic dark/light scene than a boring flat image. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
TylerH Posted December 23, 2009 Share Posted December 23, 2009 Lumooja's shot seems more fun than yours. Your shot, Ubu, just looks like every single other Leadwerks shot. No one seems to vary the ambiance enough to get a unique look. Lumooja seems pretty close to a nice, dramatic look, but it is a bit dark. Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
Marcus Posted December 23, 2009 Share Posted December 23, 2009 Lumooja's shot seems more fun than yours. Your shot, Ubu, just looks like every single other Leadwerks shot. No one seems to vary the ambiance enough to get a unique look. Lumooja seems pretty close to a nice, dramatic look, but it is a bit dark. Agreed. Almost every shot looks the same. Quote Link to comment Share on other sites More sharing options...
L B Posted December 23, 2009 Author Share Posted December 23, 2009 Got what I was after. I finally accepted to use HDR, Bloom, Saturation, Brightness, and Contrast. Quote Link to comment Share on other sites More sharing options...
flachdrache Posted December 23, 2009 Share Posted December 23, 2009 Looks mighty fine to me though, now its just missing butterflys or other living things to animate the scene. I suggest to define a bunch of pprocessing setting for different time of day and weather conditions. Another reason why its difficult to compete imho, is that i can hardly implement a straight "style". While the latest screenshot looks a lot like FABLE - "we" usually paint with the engine and aint working from design sheets. Often even such simple things like a lamppost do have its root in the culture where it is living in and by materializing all these small parts a harmonising image is created. Quote AMD 64 X2 Dual 5k - 4GB - XFX GForce9800GT - nv196.21 - WinXP Sp3 zBrush4R2 - Silo2Pro - Unwrap3DPro - Gile - MaPZone2.5 Xxploration FPS in progress ... Link to comment Share on other sites More sharing options...
omid3098 Posted December 23, 2009 Share Posted December 23, 2009 I think your trunk textrure in left tree and top of right tree is bigger than real size. Brightness - contrast - level - Gamma correction: Quote Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop) Link to comment Share on other sites More sharing options...
Canardia Posted December 23, 2009 Share Posted December 23, 2009 You can also check that your monitor brightness is calibrated correctly with this web site: http://www.displaycalibration.com Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Josh Posted December 23, 2009 Share Posted December 23, 2009 It's easier to desaturate a saturated image than saturate a desaturated image. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
L B Posted December 23, 2009 Author Share Posted December 23, 2009 Heh, I think I got what I was after. I'll build my own gallery on my website. @Josh: I can't wait for MSAA/SSRT. Quote Link to comment Share on other sites More sharing options...
f13rce Posted December 23, 2009 Share Posted December 23, 2009 Those pic edits look nice.. And I think not only the hue is different, but the second screen has way more bumpmapping, that makes it also look different. Quote Using Leadwerks Professional Edition (Beta), mainly using C++. Windows 10 / Linux Mint, Visual Studio 2017. GPU: NVidia GeForce GTX970, CPU: Intel i7 7700K @ 4.20 GHz Previously known as Evayr. Link to comment Share on other sites More sharing options...
Laurens Posted December 23, 2009 Share Posted December 23, 2009 I doubt he added more bump mapping. The postpro just makes it pop out more I guess. Guess it's also a matter of taste. I personally feel that Ubu's orginal shot looks way better than Aion. I think Aion and WoW look horrible. Maybe you can compare to this shot. It's from Lord of the Rings Online of which I personally feel it has much more atmosphere. http://lotro.arinthros.com/screens/files/landscape/shire_awesome-brook3.jpg Quote Link to comment Share on other sites More sharing options...
L B Posted December 23, 2009 Author Share Posted December 23, 2009 This pic reminds me I'm in heavy need of proper rocks. Also notice the smooth alpha blending of the leaves and grass. Wonder how to do this with LE. Quote Link to comment Share on other sites More sharing options...
Masterxilo Posted December 24, 2009 Share Posted December 24, 2009 Also notice the smooth alpha blending of the leaves and grass. Wonder how to do this with LE. You can't. You can't use alpha blending, at least not if you want lighting to look correctly. There's only completely transparent or solid. (except for unlit objects in secondary worlds) Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
Josh Posted December 24, 2009 Share Posted December 24, 2009 You actually can get antialiasing right now, and not the edge antialias shader. Just render to a double-size buffer, then draw this onto a buffer half that size, with the smooth texture filter set. This will produce about the same results as 2x MSAA. I don't recommend using this technique for anything you release, because the bandwidth usage would be ridiculous, but its okay for testing. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Masterxilo Posted December 24, 2009 Share Posted December 24, 2009 That's still not the same as alpha blended textures. Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
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