Paul Thomas Posted December 24, 2009 Share Posted December 24, 2009 I did the same exact thing a couple weeks. It did produce sharper results but was an FPS killer. Never tried to optimize it or anything, was just curious at the time. I probably would have better results doing this before any post-processing effects. Quote Link to comment Share on other sites More sharing options...
Josh Posted December 27, 2009 Share Posted December 27, 2009 That's still not the same as alpha blended textures. No, it's not, but alpha masking with antialias doesn't have any of the z-order issues alpha blending has. I think alpha blending was more appropriate when texture resolutions were lower. With higher resolution textures I don't think alpha-blending of leaves and things like that is as useful. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Michael Betke Posted December 27, 2009 Share Posted December 27, 2009 the game you mention has painted textures and not photo-based ones too. This makes a huge difference and soft look too. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
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