senergy Posted May 4, 2012 Share Posted May 4, 2012 ^ is it possible? I would like to load blender/3ds max models without changing them to gmf but I'm getting error when compiling (3ds max models are downloaded) Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted May 4, 2012 Share Posted May 4, 2012 This is not possible. The editor can only load gmf. The tools to convert fbx, obj etc to gmf come with the SDK. Quote Link to comment Share on other sites More sharing options...
senergy Posted May 4, 2012 Author Share Posted May 4, 2012 This is not possible. The editor can only load gmf. The tools to convert fbx, obj etc to gmf come with the SDK. nvm found it, also, could you help me a little bit with programming? I'm stuck on creating a 3rd person view for about 1 hour now (I'm stuck at loading a model and making it to collide with everything and not "overturning") I have this: http://pastebin.com/fRuA4DbD it will just spawn barrel, attach my camera to it, but there's really weird collision, I'll fall on the floor, but when I move I'll fall down on some places and I can't collide with stairs for example (I'm using scene from character controller tutorial) Quote Link to comment Share on other sites More sharing options...
njord Posted May 8, 2012 Share Posted May 8, 2012 I can load ".obj" files in LE using C++ coding and this free library : http://www.kixor.net/dev/objloader/ . U need to loop over all faces, their vertices, normals, and materials, and create a geometry on the runtime. It is pretty easy to do i can post a simple code chunk if anyone wants to take a look. Quote Link to comment Share on other sites More sharing options...
cassius Posted May 8, 2012 Share Posted May 8, 2012 But is there any point when its so easy and quick to convert to gmf. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
njord Posted May 9, 2012 Share Posted May 9, 2012 We use LE engine as graphics renderer only. Our physics engine uses obj files (Nvidia Physx). So for debug purposes, loading and attaching the obj to a gmf greatly helps on runtime debugging. Quote Link to comment Share on other sites More sharing options...
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