Flexman Posted May 9, 2012 Share Posted May 9, 2012 Well Roland, thanks to Facebook and Google keeping secrets isn't a problem any more. Even if their data on you is wrong it's the new improved truth Oh brave new world. I was thinking about the whole genre thing, every "man and his dog" (see what I did there? movie reference?) might have a different take on what genre. Being an old film buff I was thinking about giant ants. And really zombies, ants, giant blobs. If you build the game so it can be divorced from content, so a pak loads in the zombies, audio, weapon, video post effects such as contrast, saturation etc. then you can have the same game with a variety of "worst case scenario" adventures. Which is actually a good name for a survival game, "Worst Case Scenario", quick trademark WCS (which could also mean Weapon Control System). I think I'd love to see 50ft giant screeching ants towering over Smalltown USA in mono, then zombies, then 50s style flying saucers. Or even a "Find the Fridge" game where you have a hide and seek (hot and cold scanner) to find the lead lined fridge before the nearby atomic test bomb is detonated. Ah possibilities. Don't mind me. I just love old films. 2 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
Marleys Ghost Posted May 9, 2012 Share Posted May 9, 2012 Don't mind me. I'm just love old films. AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Flexman Posted May 9, 2012 Share Posted May 9, 2012 Tis true I have some grey hairs now. 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
Benton Posted May 9, 2012 Share Posted May 9, 2012 Actually Flex, really good ideas. Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D Link to comment Share on other sites More sharing options...
randomkeyhits Posted November 16, 2014 Share Posted November 16, 2014 I would say with this kind of project to walk, not run. Rather than create a whole game look at a desired mechanism that is not directly provided by LeadWerks but would have to be developed. Work on and deliver that first. A nice, neat bundle that everyone can then incorporate into their system if they want/need to. Then move on to another such mechanism and pad out core content. These can then be used in an actual game making delivery of the game easier. If a game is the desired target however, then look at breaking parts down into self contained milestones which would have value as deliverables by themselves. Once the team for this have delivered their first "package" by whatever method then its a success, all else is gravy. content over form, game play over all. Link to comment Share on other sites More sharing options...
gamecreator Posted November 16, 2014 Share Posted November 16, 2014 Ah, memories... Link to comment Share on other sites More sharing options...
beo6 Posted November 17, 2014 Share Posted November 17, 2014 ah. stop giving me hope there will be a new community project. Link to comment Share on other sites More sharing options...
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