senergy Posted May 6, 2012 Share Posted May 6, 2012 Hello, could someone help me a little bit with programming? I'm stuck on creating a 3rd person view for about 2 hours now (I'm stuck at loading a model and making it to collide with everything and not "overturning") I have this: http://pastebin.com/fRuA4DbD it will just spawn barrel, attach my camera to it, but there's really weird collision, I'll fall on the floor, but when I move down I'll fall from scene, but when I again "fly" up, I'm able to collide with everything, but it's REALLY werid collision, the barrel is bouncing when it touches anything, i can make a video since it's a little bit hard to explain a proper tutorial for 3rd person cam with loading model would be cool in tutorials section... also, I'm not using character controller like it was in spectator tutorial since I don't like that moving (when I stop holding W it will still move for like 0.3sec, same with camera), so that's why I prefer MoveEntity, well, if there is some command that can fix that and make controller move like with MoveEntity (so without that "sliding") it would be cool Quote Link to comment Share on other sites More sharing options...
cassius Posted May 6, 2012 Share Posted May 6, 2012 I found that not having a controller caused all sorts of instability in my character collisions. In the asset store there is a third person example called ball game. There is also a bmax third person example by marleys ghost. 1 Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
senergy Posted May 6, 2012 Author Share Posted May 6, 2012 is there any way to change TBody ballbody=CreateBodySphere(); so it will act as a character not a ball? Quote Link to comment Share on other sites More sharing options...
ChrisV Posted May 6, 2012 Share Posted May 6, 2012 is there any way to changeTBody ballbody=CreateBodySphere(); so it will act as a character not a ball? Why not use a cylinder instead of a sphere? Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
cassius Posted May 6, 2012 Share Posted May 6, 2012 You could create a cube. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
senergy Posted May 6, 2012 Author Share Posted May 6, 2012 will pivot work as normal char? or which one I have to use? box? was looking in createbodyxx commands and those 2 are the ones I thought are good, aslo ,is there any way to disable that console when loading game? so it will load only game not console before it ?: P Quote Link to comment Share on other sites More sharing options...
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