AggrorJorn Posted June 3, 2012 Author Share Posted June 3, 2012 hey, could you speak a lil about the game... the storyline, if there is any... --Mike We decided not to do this for the Tech demo since it isn't important at the moment. It is so easy to make the game more complex then it is. Although everyone agreed on the fact that a story is important, we want to wait with adding this to the game. Quote Link to comment Share on other sites More sharing options...
Roland Posted June 3, 2012 Share Posted June 3, 2012 I have a short version of the story line for the Tech Demo "If it moves, shoot it. If it doesn't, shoot it anyway" Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted June 3, 2012 Share Posted June 3, 2012 i like that one Ro... i usually tell my men... if it moves, shoot it... if it doesn'ty move, shoot it twice... Rick, Agg... bashing zombies on the way to point B is enough of a storyline for me... looking good... --Mike Quote Link to comment Share on other sites More sharing options...
tjheldna Posted June 3, 2012 Share Posted June 3, 2012 Awesome to see things coming together like that! Nice work on the video Aggror. gjt Quote Link to comment Share on other sites More sharing options...
DigitalHax Posted June 6, 2012 Share Posted June 6, 2012 I wonder if we should make a indiedb page? it would give us a bit of popularity and also not to mention leadwerks. Because apart from just working together this whole project is a bit of a skill showcase. Wouldn't it be great to share our talent with other developers? Quote Win7 64bit, Leadwerks SDK 2.5, Visual Studio 2012, 3DWS, 3ds Max, Photoshop CS5. Life is too short to remove USB safely. Link to comment Share on other sites More sharing options...
AggrorJorn Posted June 6, 2012 Author Share Posted June 6, 2012 Good idea, although I wouldn't make a page right now. However when we have finished the tech demo we could sure do that. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted June 13, 2012 Author Share Posted June 13, 2012 New video Blog (number 3). This time it is about Audio and Level design: 4 Quote Link to comment Share on other sites More sharing options...
Roland Posted June 13, 2012 Share Posted June 13, 2012 What a pair of wonderful guys. Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
Pixel Perfect Posted June 13, 2012 Share Posted June 13, 2012 Agreed, awesome stuff ! Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
ChrisV Posted June 13, 2012 Share Posted June 13, 2012 Great work, Alvaro and Juan! Very professional and also inventive. Glad to have you guys on board. I remember doing the same for sounds. Using household objects to record a variety of sounds, and then deform them, make them sound like something totally different. Cheers Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
tjheldna Posted June 14, 2012 Share Posted June 14, 2012 Bravo, there are no words I can think of to explain how amazing both your works are. Looking forward for some more! Quote Link to comment Share on other sites More sharing options...
Road Kill Kenny Posted June 14, 2012 Share Posted June 14, 2012 Haha that's kinda funny. The reason those curves didn't turn out properly when you traced my original design the first time is because that design was a schematic design and not to scale in anyway. In fact I was just using paint.net to draw it roughly. Anyway looks good glad to see I could contribute in some way in the short time before I went full ball on my own project. Anyway good job turning it into a proper model from the schematic. peace out. Quote STS - Scarlet Thread Studios AKA: Engineer Ken Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now! Link to comment Share on other sites More sharing options...
Josh Posted June 20, 2012 Share Posted June 20, 2012 So what's the next step? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Rick Posted June 20, 2012 Share Posted June 20, 2012 Aggror can talk more about it, but basically we have the level being designed, weapon models being created, enemy models being created, music and sound fx being created, & the main menu/logo getting worked on. The coding front has the weapon system working but being fine tuned, some save features being coded, and soon some very basic AI. Quote Link to comment Share on other sites More sharing options...
Josh Posted June 20, 2012 Share Posted June 20, 2012 Excellent. Have you got some milestones planned on the programming side? The thing that will make or break this is the weapon and zombie interaction. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
AggrorJorn Posted June 21, 2012 Author Share Posted June 21, 2012 The upcoming video blog explains the status of the project. This includes milestones, project planning and progress. What is essential for the comming weeks etc. Should be ready within 2 days. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted June 22, 2012 Author Share Posted June 22, 2012 3 Quote Link to comment Share on other sites More sharing options...
Rick Posted June 22, 2012 Share Posted June 22, 2012 Love that finger taunt Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted July 4, 2012 Author Share Posted July 4, 2012 The community project is right on track: Upcomming video blog: Basic AI. Also: it has been set some weeks ago, but we have set a deadline for the first tech demo: 31 July 2012. Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted July 11, 2012 Share Posted July 11, 2012 Spammers! This is where that LECP baseball bat would come in handy Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Admin Posted July 11, 2012 Share Posted July 11, 2012 Spammers! This is where that LECP baseball bat would come in handy Please use the report button instead of replying to them. You look rather silly after their post is removed. Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted July 11, 2012 Share Posted July 11, 2012 I will, but that's no where near as much fun ... besides, where is the report button Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
DigitalHax Posted July 15, 2012 Share Posted July 15, 2012 You know i think it would be an appropriate time in our development to maybe make an indiedb page. I mean we are more than half way through our project and I heard that you cannot submit a completed/near completed game to indiedb. You need to show the development. Now it it entirely up to you guys, but I think it is now or never. Quote Win7 64bit, Leadwerks SDK 2.5, Visual Studio 2012, 3DWS, 3ds Max, Photoshop CS5. Life is too short to remove USB safely. Link to comment Share on other sites More sharing options...
Benton Posted July 15, 2012 Share Posted July 15, 2012 You know i think it would be an appropriate time in our development to maybe make an indiedb page. I mean we are more than half way through our project and I heard that you cannot submit a completed/near completed game to indiedb. You need to show the development. Now it it entirely up to you guys, but I think it is now or never. Agreed. Quote Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D Link to comment Share on other sites More sharing options...
Rick Posted July 15, 2012 Share Posted July 15, 2012 What IndieDB doesn't know doesn't hurt them Later, we can always tell IndieDB we are earlier in our development then we really are. I'm fine with this but I'd want Aggror to do it and he'll be away for a week or so. Quote Link to comment Share on other sites More sharing options...
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