AggrorJorn Posted July 21, 2012 Author Share Posted July 21, 2012 If that is the case then I will make a page on IndieDB. *Update: added the game to IndieDB. It is currently waiting approval. http://www.indiedb.com/games/lecp-midnight-salsa Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted July 22, 2012 Author Share Posted July 22, 2012 Video blog number 5. Walking around in the first level layout ingame. 3 Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted July 22, 2012 Share Posted July 22, 2012 Another cool video blog Aggror. Looks like things are progressing nicely, hope people respond to the communications issue as this is so important in any project. Good luck guys! Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Rick Posted July 22, 2012 Share Posted July 22, 2012 Hey Aggror, I'll take the basic AI and start working on that so Roland can focus on Cells at the moment. 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted July 22, 2012 Share Posted July 22, 2012 I threw down some quick zombie AI. This has a Zombie::Create() static function, and then you would just call Zombie::UpdateAll() function once per frame: zombieAI.zip It won't compile as-is but may provide a basis for your AI. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Rick Posted July 22, 2012 Share Posted July 22, 2012 Thanks Josh I'll scope it out! I for sure do plan on keeping it very simple to start with so we can get some things moving around and something to shoot at. Quote Link to comment Share on other sites More sharing options...
ChrisV Posted July 23, 2012 Share Posted July 23, 2012 Thanks a bunch, Josh! Very nice of you to help. We'll include you in the credits. I hope everyone involved gets back on track and doesn't give up. Don't let all what we've done get wasted. Keep it up, guys, we're getting closer and closer! Cheers Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
Roland Posted July 23, 2012 Share Posted July 23, 2012 Hey Aggror, I'll take the basic AI and start working on that so Roland can focus on Cells at the moment. Thank's a lot Rick. Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
AggrorJorn Posted July 23, 2012 Author Share Posted July 23, 2012 Thanks Rick an Josh. The Zombie AI looks really clean. Quote Link to comment Share on other sites More sharing options...
ChrisV Posted July 23, 2012 Share Posted July 23, 2012 Hey all, A few friends of mine and myself started a game publishing site more than a year ago for indie developers. Link: http://adg.devink.co.uk/ Adam (a very good friend and Team member of mine, who also does the final publication of the newsletter) and me decided it might be a good idea to put an article about our LECP in this months newsletter. So, I was wondering, what are your thoughts/suggestions about this? Cheers Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
gamecreator Posted July 23, 2012 Share Posted July 23, 2012 Will definitely have to get some hours of coding and graphics creation in this week. The "deadline" is certainly motivating. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted July 31, 2012 Author Share Posted July 31, 2012 Looks like we are having quite a lot of svn updates the last few days. LECP members don't forget to update! Quote Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted July 31, 2012 Share Posted July 31, 2012 yeah... crack the whip on these slackers! --Mike Quote Link to comment Share on other sites More sharing options...
tjheldna Posted July 31, 2012 Share Posted July 31, 2012 Wow it really has taken off in the last week, great work guys! Quote Link to comment Share on other sites More sharing options...
ChrisV Posted August 1, 2012 Share Posted August 1, 2012 yeah... crack the whip on these slackers! --Mike Hum, I have a feeling that Mike wants to join the team. Wow it really has taken off in the last week, great work guys! Yep, nice work indeed all! Keep it up. Cheers Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
shadmar Posted August 1, 2012 Share Posted August 1, 2012 Basic zombie killing now possible in r188+ using a 9mm or bat. 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
ChrisV Posted August 1, 2012 Share Posted August 1, 2012 Very nice work, guys! Awesome! Lovely to have some actuall gameplay working in the game. Now, I'm off killing a few more zombs...mwuahahahhahaaaaa! 1 Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
AggrorJorn Posted August 1, 2012 Author Share Posted August 1, 2012 Awesome work!! It is also a good moral booster!! Quote Link to comment Share on other sites More sharing options...
Roland Posted August 6, 2012 Share Posted August 6, 2012 Hi All I have decided to leave the LECP project. Not because it’s a bad project, on the contrary, it’s a very good project. My problem is that I simply don’t seem to have the time for adding anything to the project and I don’t feel that its a good thing to come with excuses for that week after week. Better then to leave place for anyone that can give the time needed. What has changes since I joined is, that after years of just floating around here at Leadwerks, I finally (together with ChrisV) has started making a game with the goal to actually release it. This now takes all my time and leaves no room for either LECP or any other projects. I’m sorry for this but hope you all understand. Roland Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
AggrorJorn Posted August 6, 2012 Author Share Posted August 6, 2012 LECP video blog 6. 3 Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted August 6, 2012 Share Posted August 6, 2012 Nice progress guys! Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Mumbles Posted August 6, 2012 Share Posted August 6, 2012 I consider my opinion vindicated. I didn't join this project, and sure enough it actually seems to be making very good progress... Quote LE Version: 2.50 (Eventually) Link to comment Share on other sites More sharing options...
Roland Posted August 6, 2012 Share Posted August 6, 2012 Looking great... think this one will actually be something in the end. Great work guys. Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
shadmar Posted August 14, 2012 Share Posted August 14, 2012 Lol.. I knocked him into the cokemachine He is stuck there, butstill going for me inside. Undocumented feature 2 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
AggrorJorn Posted August 14, 2012 Author Share Posted August 14, 2012 Haha nice. Would be a cool scary moment. Player goes for a drink and instead of a coke he gets a head. Quote Link to comment Share on other sites More sharing options...
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