flachdrache Posted May 10, 2012 Share Posted May 10, 2012 Leadwerks light`s do allow us to use a projected textures as lightfilter ... these are just 2d textures though. If someone is able to compute the vec3 texcoord for cubemap projections in the pointlight.frag shader, please contribute your solution ! What it does ...cubemap projected lights are an old trick to display "fake" volumetric lighting used for water caustics, gas lanterns, disco lights and other light related fx ... Quote AMD 64 X2 Dual 5k - 4GB - XFX GForce9800GT - nv196.21 - WinXP Sp3 zBrush4R2 - Silo2Pro - Unwrap3DPro - Gile - MaPZone2.5 Xxploration FPS in progress ... Link to comment Share on other sites More sharing options...
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