Pancakes Posted May 11, 2012 Share Posted May 11, 2012 Hello, anyone know which settings to push in order to bake a normal map in blender so that it reads properly in LE? I usually bake in 3dCoat, but I want to start using blender for normal maps. Right now my settings are : Best Quality, Tangent Space, Automatic thanks Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
Benton Posted May 12, 2012 Share Posted May 12, 2012 The fact that you can afford 3D-Coat makes you more pro then me and therefore I cannot help. Actually I can't, never done any baking in blender. Quote Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D Link to comment Share on other sites More sharing options...
tjheldna Posted May 12, 2012 Share Posted May 12, 2012 Cant help you with blender or Coat. I use Max and zBrush, but I use a free program called xNormal to do my baking. You need to export your models to .obj files to use. Very good program and easy to pick up with a few tutorials. Hope that helps! Quote Link to comment Share on other sites More sharing options...
Raz Posted May 12, 2012 Share Posted May 12, 2012 What version do you use? I don't see any "Best Quality" option while baking. Anyway, bake mode should obviously be "Normals", Normal Space should be Tangent and Edge splitting doesn't matter too much. Make sure you tick selected to active and select the high poly version first and then the low poly model. Using 2.6 with those settings works perfectly fine for me. Quote Link to comment Share on other sites More sharing options...
tjheldna Posted May 13, 2012 Share Posted May 13, 2012 Not sure if this helps, but usually if the normal map doesn't look right you may need to invert the Y field somehow so if its -Y it needs to be +Y for Leadwerks. Quote Link to comment Share on other sites More sharing options...
fumanshoo Posted August 10, 2012 Share Posted August 10, 2012 i don't know how well this will help because i have not done it yet, but what i assume you will do is bake it in blender and then apply it to your model and once you have applied it, export it as an obj. the obj comes with an MTL files and once you convert the mtl to Make DDS and then you can import it onto your model in leadwerks. at least that's how i think it would work. Quote Link to comment Share on other sites More sharing options...
macklebee Posted August 10, 2012 Share Posted August 10, 2012 mtl's are just text files that hold information of what texture to use and where, etc... DDS are actual image files just like jpg, tga, bmp, png... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
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