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Particle rotation


ParaToxic
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Hey I would ask you if I can set the rotation of the sprites or particles emitted by a emitter?

I see that the rotation of the sprites are random and you can't create something like sparks flying away from the position of the emitter like a firework.

 

Is there a way to set the rotation ?

 

Thanks

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For helicopter dusting effects we had to rotate the emitter rapidly to get a radius, there's only so many kinds of effects you can get the LE system to do. It's functional but primitive.

 

BTW Daimour I was inspired by your video to add extra debris effects to our explosions. For which I thank you.

6600 2.4G / GTX 460 280.26 / 4GB Windows 7

Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT

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BTW Daimour I was inspired by your video to add extra debris effects to our explosions. For which I thank you.

It's pleasant to hear. rolleyes.gif

 

Because when I use a spark texture ,which have the size of 64x256 pixels it turns allways in an other direction.I don't know how to fix that..biggrin.png

I see. You trying to use a spark picture with trail.

Try to use a star-like (or roundish shape) spark without trail. And use the motion for creating trail effect (like in video).

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