ParaToxic Posted May 12, 2012 Share Posted May 12, 2012 Hey I would ask you if I can set the rotation of the sprites or particles emitted by a emitter? I see that the rotation of the sprites are random and you can't create something like sparks flying away from the position of the emitter like a firework. Is there a way to set the rotation ? Thanks Quote Link to comment Share on other sites More sharing options...
Daimour Posted May 12, 2012 Share Posted May 12, 2012 You can set rotation speed with SetEmitterRotationSpeed(). But it sets "speed" only, while "direction" of rotation for each particle will be chosen randomly. ...and you can't create something like sparks flying away from the position of the emitter like a firework. Why is that? Recall my old video: Quote Link to comment Share on other sites More sharing options...
ParaToxic Posted May 12, 2012 Author Share Posted May 12, 2012 Ok thanks I think I going to make my own emitter system for something like sparks of explosions Quote Link to comment Share on other sites More sharing options...
Daimour Posted May 12, 2012 Share Posted May 12, 2012 Why? I can't see why you can't use usual LE2-emitter for creating sparks effect. Quote Link to comment Share on other sites More sharing options...
Flexman Posted May 12, 2012 Share Posted May 12, 2012 For helicopter dusting effects we had to rotate the emitter rapidly to get a radius, there's only so many kinds of effects you can get the LE system to do. It's functional but primitive. BTW Daimour I was inspired by your video to add extra debris effects to our explosions. For which I thank you. Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
ParaToxic Posted May 12, 2012 Author Share Posted May 12, 2012 I can't see why you can't use usual LE2-emitter for creating sparks effect. Because when I use a spark texture ,which have the size of 64x256 pixels it turns allways in an other direction.I don't know how to fix that.. Quote Link to comment Share on other sites More sharing options...
Daimour Posted May 12, 2012 Share Posted May 12, 2012 BTW Daimour I was inspired by your video to add extra debris effects to our explosions. For which I thank you. It's pleasant to hear. Because when I use a spark texture ,which have the size of 64x256 pixels it turns allways in an other direction.I don't know how to fix that.. I see. You trying to use a spark picture with trail. Try to use a star-like (or roundish shape) spark without trail. And use the motion for creating trail effect (like in video). Quote Link to comment Share on other sites More sharing options...
Aily Posted May 13, 2012 Share Posted May 13, 2012 Animated texture solving it Big sprite with baked sparks frames. 1 Quote "Better" is big enemy of "good" Link to comment Share on other sites More sharing options...
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