cassius Posted May 14, 2012 Share Posted May 14, 2012 I make normal maps in photoshop using the Nvidea plugin.As I know very little about the subject I use the default values exept for mipmap generation.Can someone give me a few tips on making normal maps better.I have seen a few videos on the subject but found them hard to follow.One thing I need to know is when to invert y or x. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
tjheldna Posted May 15, 2012 Share Posted May 15, 2012 Hi, For Leadwerks you need +Y with scale value just play around with to get the results your after. Here is a good tutorial for making normal maps....... http://www.cgtextures.com/ -> go to Tutorials -> Recovering detailed normalmaps from photo texutres. Quote Link to comment Share on other sites More sharing options...
cassius Posted May 15, 2012 Author Share Posted May 15, 2012 Thanks. That looks good. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
dennis Posted May 19, 2012 Share Posted May 19, 2012 I use PixPlant, it's an application to set all values exact as you like Quote Link to comment Share on other sites More sharing options...
shadmar Posted May 19, 2012 Share Posted May 19, 2012 Shadermap does the same + AO maps, but abit cheaper. 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Roland Posted May 19, 2012 Share Posted May 19, 2012 Shadermap does the same + AO maps, but abit cheaper. ShaderMap Pro is a great tool. Highly recommended Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
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