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Multithreaded OpenGL context?


ParaToxic
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Hey ya,

I would ask you if there is a way to do some OpenGL drawing multithreaded ,for example for loading screens ,when the models and textures are loaded ,I can't play a smoothly loading animation,so it would be a good idea to do that in an onther thread.

So can I do multithreading with the openGL context?

Would be nice to hear something :o

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Josh would need to compile the engine with the GLEW_MX define, which enables threadsave OpenGL and multiple OpenGL contexts.

See also http://glew.sourceforge.net/advanced.html

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