ParaToxic Posted May 23, 2012 Share Posted May 23, 2012 Hey ya, I would ask you if there is a way to do some OpenGL drawing multithreaded ,for example for loading screens ,when the models and textures are loaded ,I can't play a smoothly loading animation,so it would be a good idea to do that in an onther thread. So can I do multithreading with the openGL context? Would be nice to hear something Quote Link to comment Share on other sites More sharing options...
Canardia Posted May 23, 2012 Share Posted May 23, 2012 Josh would need to compile the engine with the GLEW_MX define, which enables threadsave OpenGL and multiple OpenGL contexts. See also http://glew.sourceforge.net/advanced.html Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
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