tjheldna Posted May 27, 2012 Share Posted May 27, 2012 Hi all, just wondering if someone could help me with how to set an animation on a non skinned mesh. So its somthing like moving a box from a to b. The setup in max is fine, however when I import it it dosent move. Is there some sort of shader I need to apply or do I have to use skin for all types of animation? Cheers! Quote Link to comment Share on other sites More sharing options...
Canardia Posted May 27, 2012 Share Posted May 27, 2012 You can use the Blitz3D style entity movement commands like MoveEntity(box,Vec3(0,0,1)) or TurnEntity(box,Vec3(0,90,0)). Also PointEntity(box,lamb) comes handy, so you don't need mathematics when you want to move an object to the location of another object. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
tjheldna Posted May 28, 2012 Author Share Posted May 28, 2012 Thanks for that. The animation I'm requiring is quite complex so I need to do it in the modeling program (Things like cogs and wheels moving parts etc). What I did (which actually worked quite well I thought) was to skin the main section of the model added in nodes as bones and positioned them where I needed i.e where a cog turns etc and animated the nodes. The actual cog models I just linked it to the appropriate node. Worked a treat. Quote Link to comment Share on other sites More sharing options...
Naughty Alien Posted May 28, 2012 Share Posted May 28, 2012 Metatron suggestion is nice and it can do very well..Only issue is if you wanna use it over animated characters having skin naturally..so, good way would be to store vertices position and just update vertices for each frame, but thats already done and its called MD2/MD3. It will be great addition to LE.. 1 Quote Link to comment Share on other sites More sharing options...
Aily Posted May 28, 2012 Share Posted May 28, 2012 Metatron suggestion is nice and it can do very well..Only issue is if you wanna use it over animated characters having skin naturally..so, good way would be to store vertices position and just update vertices for each frame, but thats already done and its called MD2/MD3. It will be great addition to LE.. Yeah, want same too. Quote "Better" is big enemy of "good" Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.