Roland Posted May 29, 2012 Share Posted May 29, 2012 Here is my features request for second release of LE3D. Yes. I know that first one is not released yet but so far I know that some features probably won't show up in first release. Some of those things might be in LE3D firs release already and may then be ignored. If you know that any of the mentioned items is implemented already in LE3D first release, please tell. LE2-quality rendering (HDR, SSAO, Deferred rendering, sun-shafts, real-time shadows) Much better water. Current water is not good at all Automatic conversion of fbx to gmf at least on program start. if( fbx newer than gmf ) convert .... Automatic conversion of image files to the new internal format Support for common image formats (tga,jpg,png) Snap-To function in the editor. Array-functions in the editor Groups in the the editor Image based brushes for the terrain editor Path-finding (if not already in first release) Possibility to create and share 'Prefabs' At least simple IK for 3 nodes (root, mid, target) Some kind of particle based fog-and-cloud system Trigger areas. Defining areas where a trigger even will be sent to a callback. Scaling in the editor With those things in place I think most PC- and mobile- developers will be satisfied. At least I would 1 Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
shadmar Posted May 29, 2012 Share Posted May 29, 2012 Terrain system, I like the chunked lod system we have now(if it is that), but it should be expanded to be movable, rotatable, have several ones in one world. Also wish we could control the tesselation of the chunks how much it should tesselate etc. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Canardia Posted May 29, 2012 Share Posted May 29, 2012 For the 3rd release of Leadwerks3D I want the following things: 1) Far range shadows without pixelation, and also with distance blur. 2) Sound collisions, reflections and refractions. Also doppler effects. 3) Mirrors and realtime cubemaps. Also wet shader using realtime cubemaps. 4) png support. 5) 7-zip support 6) incbin support, so that we can make single exe files 7) native 32-bit and 64-bit debian support 8) verlet physics based particles (although I think I rather make this myself) Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Thomas Posted June 6, 2012 Share Posted June 6, 2012 7) native 32-bit and 64-bit debian support s/debian/linux/ +1 Quote LINUX: Viagra for the PC. running Slackware GNU/Linux since 1996 Linux Developer Windows is a 32 bit shell for a 16 bit extension to an 8 bit Operating System designed for a 4 bit microchip by a 2 bit company which can't stand one bit of competition You can protect yourself from the 12/21/12 thing by not using the US short hand date format 21/12/12 ... Nope, that doesn't work 12/12/21 ... Doesn't work either Crisis averted... EVE-Online exclusive 21-day trial Link to comment Share on other sites More sharing options...
Canardia Posted June 6, 2012 Share Posted June 6, 2012 There are no real alternatives to ISO date format (which I have invented btw., so nobody likes it): 2012-12-21 It sorts correctly when expressed as plain text, which no other date format on this planet does. It's intuitive, nobody hates it because it's not tied to any country. There is no better date format, and never will be. Of course the time format can be appended to that, making it even more detailed, and no, you don't need the 'T' between, just a space will do. It must remain human readable and enjoyable. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Road Kill Kenny Posted June 7, 2012 Share Posted June 7, 2012 Yeh cuz Linux really is the future of game development.... :l Quote STS - Scarlet Thread Studios AKA: Engineer Ken Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now! Link to comment Share on other sites More sharing options...
Benton Posted June 7, 2012 Share Posted June 7, 2012 Yeh cuz Desktops really are the future of game development....:| Quote Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D Link to comment Share on other sites More sharing options...
Thomas Posted June 7, 2012 Share Posted June 7, 2012 Yeh cuz Linux really is the future of game development.... :l Josh will be supporting Mac. Mac is Unix based. The Mac to Linux port is done in no time. He will also support Android, which is all based on Linux. The Kernel itself has been heavily modified, but still it is Linux. So the major part of work will be done just by supporting mac and android. Quote LINUX: Viagra for the PC. running Slackware GNU/Linux since 1996 Linux Developer Windows is a 32 bit shell for a 16 bit extension to an 8 bit Operating System designed for a 4 bit microchip by a 2 bit company which can't stand one bit of competition You can protect yourself from the 12/21/12 thing by not using the US short hand date format 21/12/12 ... Nope, that doesn't work 12/12/21 ... Doesn't work either Crisis averted... EVE-Online exclusive 21-day trial Link to comment Share on other sites More sharing options...
Shaping Posted July 17, 2012 Share Posted July 17, 2012 There are no real alternatives to ISO date format (which I have invented btw., so nobody likes it): 2012-12-21 It sorts correctly when expressed as plain text, which no other date format on this planet does. It's intuitive, nobody hates it because it's not tied to any country. There is no better date format, and never will be. Of course the time format can be appended to that, making it even more detailed, and no, you don't need the 'T' between, just a space will do. It must remain human readable and enjoyable. I agree on all counts. 1 Quote Link to comment Share on other sites More sharing options...
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