Rick Posted June 5, 2012 Share Posted June 5, 2012 I don't generally use the material editor, but I opened it up just not and it's very very slow. Rotating the sphere is basically a slide show. The model viewer and editor are working great. Any known issues around the material editor? I also select a 256x256 .dds texture with mipmaps in texture0 and nothing changes on the sphere. Not sure what's up there. Anyone experience similar issues with this tool? MaterialEditor.log Leadwerks Engine 2.43Initializing Renderer... OpenGL Version: 3.3.0 GLSL Version: 3.30 NVIDIA via Cg compiler Render device: GeForce GTX 260/PCI/SSE2 Vendor: NVIDIA Corporation DrawBuffers2 supported: 1 32 texture units supported. GPU instancing supported: 1 Max batch size: 64 Shader model 4.0 supported: 1 Conditional render supported: 0 Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//query.vert", ""... Invoking script "C:/Leadwerks Engine SDK/Scripts/start/collisions.lua"... Invoking script "C:/Leadwerks Engine SDK/Scripts/start/fliphook.lua"... Invoking script "C:/Leadwerks Engine SDK/Scripts/start/globals.lua"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh.vert", "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_shadow.vert", ""... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/clearcolor.frag"... Loading texture "incbin::noise.dds"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//lighting/ambientlight.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//lighting/lightvolume.vert", "zip::c:/leadwerks engine sdk/shaders.pak//lighting/spotlight.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/depthblit.frag"... Loading texture "c:/leadwerks engine sdk/rick models/fantasy/gui/random_match_normal.dds"... Loading texture "c:/leadwerks engine sdk/materials/red.dds"... Quote Link to comment Share on other sites More sharing options...
franck22000 Posted June 5, 2012 Share Posted June 5, 2012 Hello Rick, yes i dont use material editor anymore because of thoses issues Quote You guys are going to be the death of me. Josh Link to comment Share on other sites More sharing options...
Pixel Perfect Posted June 5, 2012 Share Posted June 5, 2012 It works fine for me in 2.5 Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.