Roland Posted June 10, 2012 Share Posted June 10, 2012 Hi I want to calculate the move speed of an animated character. My simple first approach was to measure the distance between the feets TVec3 lPos = EntityPosition( _leftFoot, 1); TVec3 rPos = EntityPosition( _rightFoot, 1); _curSpeed = fabs(lPos.Z-rPos.Z); // calculated speed That kind of works but the character will move in a (jagged?) manner. I know someone of you have done this calculation but can't remember who. Anyone? Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
Canardia Posted June 10, 2012 Share Posted June 10, 2012 Curve the fabs to eliminate jagging. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Roland Posted June 10, 2012 Author Share Posted June 10, 2012 Meta... .somethings things are more easy than what meets the eye. Of course that works. I was thinking to complicated. Thanks Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
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